Techy Techy Core 1.0.6
Curse Maven Snippet
What's new
Our own names: energy is FU (Ferrant Units), the two tiers after IV are AV (Arc Voltage) and FV (Fusion Voltage), and many machines and parts have new names (the Crushing Mill, Firebrick Bloomery, Alloy Foundry, Time Dilator, Broadcast Pylon, Matter Shaper, Drone Hangar, Stellar Crucible, Redcopper, Salvage, the Rocket Mk I to VI and more). Only the names changed: worlds, recipes and configs are untouched, and the Index still finds items by their old names.
- New: the Depot, our own storage network. Put a Depot Tag on any chest, crate or tank and reach them all from a Depot Desk; HV tags reach across worlds, so your home storage follows you to other planets (keep it chunk-loaded to take from it).
- Space: each team gets its own space station; off-world, anything that burns fuel needs oxygen (a sealed room or piped oxygen).
- Early game: wooden tools can no longer be crafted (rock tools replace them); a knapped Rock File; cows, horses and llamas drop Rawhide and pigs drop Tallow, for leather tanned with bark (both can be turned off in settings).
- New world features: thermal springs and fumaroles with a Geothermal Boiler, salt flats and brine pools, kaolin clay, driftwood, seashells and pinecones, Amberpear and Blushfig trees, Mireberry bushes, cave spires and small ash cones.
- New plants and resources: Pitchpine (turpentine), Shorepalm (coconuts and oil), Marshcane, Brewgrain, Tanwood, Blightcap, Frostmoss, Lanterncap (luminous paint), Sulphur Crust and Blushstone in the Nether, Permafrost and Ochre Sand.
- Logistics: a settings screen for covers, one-stack input buses, exact-match filters, per-bus Configuration Chips, the Draw Bus (stocks a multiblock from a crate), Brim Covers, Four- and Nine-Tank Fluid Output Ports, wireless receiver logic modes, cover pasting with the Data Card, and wire cutters that cut a single cable face.
- More: rock flour and heavy-mineral beach sand, the Pump Module Mk III, blast furnaces that run hotter at higher voltage, Stellarite glass for NV Assembly Lines, a forge hammer in the crafting grid, fast mining with the wrench and wire cutters, and an operator Vein Finder command.
- Index: recipes you can make come first, a red cross on "+" when you're short (with what's missing), Forward and Recently viewed, bookmark groups, fluids in the list (search with ~), and the tier and FU/t on machine recipes.
- Electric tools: drills, chainsaws and the Buzzsaw now carry a head (a blade) of any tool metal, which wears as you work. A worn-out head leaves the tool charged but idle until you craft it with a new one; the old head comes back with its wear. A better head lasts longer and mines faster, within the tool's tier. Existing tools keep their original head.
- Other mods' FE chargers can charge our tools, batteries and armour (at the Power Converter's rate, up to each item's tier; the feItemCharging setting turns it off).
- Chemistry: nylon (HV and EV conveyor belts, thinner cable insulation), polyphenylene sulfide (insulation for osmium and naquadah cables, cheaper Fusion Casings Mk III), glue (from rawhide or acetic acid, for circuit boards) and the cumene route that makes phenol and acetone together.
- Map: see through flooded caves, your last death spot, and a tidier title.
- Art: every machine has its own look, and the fronts are brighter; key machines (turbines, boilers, the blast furnace, fusion reactors, the centrifuge, the assembly line) animate while running; every material's ingots, dusts, plates, rods, gears and tool parts are redrawn; and liquids ripple like water.
- Art, closer to vanilla: motors and conveyor modules of every tier are redrawn, and so are the new world plants' items (coconut, pitch, resin, soap, ochre pigment, brewgrain, the Blushstone lens) and ochre sand, permafrost and tanwood.
- Fixes and performance: pipe fluids are drawn with the world for better frame rates, recipe clashes resolved, high-tier machines no longer stall from number overflows, multiblocks keep progress through brief breaks, machines feeding a full Four- or Nine-Tank Output Port now wait instead of burning fuel and losing their output, a lighter Depot Desk on busy networks, several ways to lose or duplicate items closed, and menu layering, scrolling and key clashes fixed.
- Upgrading old worlds: cows and horses drop rawhide instead of leather (a setting turns this off); an existing shared space station stays for everyone until an operator claims it.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

