Not maintained anymore. Simply lost interest in the game. If anyone wants to take over the mod, let me know either through GitHub, or Reddit (please message me on Reddit, that way it's much likelier I'll see it), and I'll see what I can do.
Current features:
- 2 main machines, a furnace and a crusher
- Power generation in the form of a coal generator
- 3 tiers of energy pipes
- JEI recipe support
- WAILA machine energy and progress support
- Side configuration with automatic extraction and insertion
- World gen: Copper, tin, silver, aluminium and lithium
- Retro gen built in to the mod (/techyretrogen)
- Highly configurable
- Interesting models (check images)
You can find me here in the comments, Tbsc on GitHub and as /u/Tbsc_ on reddit.
Looking forward to a completed rewrite, sounds very interesting.
Thanks for taking the time to make the mod, it is appreciated by most of us, even if we do piss and moan about updates :-).
Thanks, and the way I'm doing the mod now will make adding content really easy. Looking forward to that
Wouldn't be possible to decompile the jar to regain the lost code?
It would create very different code, formatted different and decompilation of code is mostly used to learn from it, not code. Minecraft is decompiled, but then it's also reformatted and deobfuscated. My code needs to be deobfuscated from Minecraft references and reformatted. Nonetheless I started redoing the mod some time ago, but I kinda stopped. Lost motivation.
You sure? I've decompiled my jars before and it gave me most of my code back.
That's the thing - most. Techy is (was actually) a pretty big project, somewhere around 50k lines of code (if I remember correctly). While the code will work, it just won't be reliable, and it would be different from how I wrote it, and that's not nice.
It seems that you are interested in the mod, and that is good, because then I have a reason to continue developing it :P :(
Well, for some weird reason you commenting here gave me motivation to continue, and about the code, I've already progressed a bit in the rewrite (before stopping for some time), I got a block and item system, automatic registration using annotations, GUI/container system, and tile entity system, and all I got left is to implement everything and add content.
Not muchA lot. But I don't care because I am doing this because I love modding and it's the thing I do best. Well, thank you random guy on the internet for nothing ;pWell nice to have helped! I am happy to know I have helped a fellow modder. The modding community needs more people working on 1.10.x. :)
es como si fuera thermal expansion??
I'm sorry, but I don't speak Spanish.
Is as if thermal expansion?
Similar. It's not Thermal Expansion.
ohh thank you
Why the #"¤%&#"%&# are you using RF?
Don't you know about our lord and savior Tesla?
I can add support for both. Not that hard.
Tesla? Really? I always thought RF is where everyone was going.
RF support stays and RF will remain the main power type.
Tesla is the future. It's essentially capabilities-based RF made by people actually active in the community.
I will (sometime in the future) add support for it. It'll have support for both energy APIs. Not only RF. Sorry for making it sound like that.
Tesla will (hopefully, if we can pull it off) be the leading power type for Minecraft 1.9. We are a bunch of modders trying to standardize Tesla over Rf right now.
Guess we have to wait and see who wins the war in the long run.