tmw-0.3.0.2-1.21.1-fabric.jar
Curse Maven Snippet
What's new
Update Notes
Added New Spells: Fire Explosion, Fire Breath, Summon Wood Spirit, Magnetic Pillar, and Spirit Bullet Barrage.
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Fire Explosion
Consumes 15 Fire Spiritual Power to detonate the space within a 7-14 block radius around the caster, dealing 20 explosion damage to entities. Cooldown: 8-15 seconds. -
Fire Breath
A continuous fire-element channeling spell. After a fixed cost of 5 Fire Spiritual Power, enters a breathing state for 5 seconds. During this time, a stream of flames is喷射 forward every 0.5 seconds. The flames travel up to 7 blocks, dealing 5 damage to any creature they touch. -
Summon Wood Spirit
Summons a Wood Spirit based on the number of logs and leaves from a destroyed tree.- Player Casting: Reads log blocks within 5 blocks of the crosshair as the base point.
- Mob Casting: Searches for any log blocks within 15 blocks of itself.
- Stats: Health = Log Count * 1.5 | Attack Damage = Log Count * 0.5 | Attack Speed = Leaf Count * 0.05.
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Magnetic Pillar
An Earth-element summoning/area spell.- Normal Cast: Summons a Magnetic Pillar (1 block wide, 3 blocks high, no collision) above the targeted block (within 5 blocks).
- Magnetic Domain (Player): If cast while sneaking, it collects nearby Magnetic Pillars (within 30 blocks). It constructs the largest quadrilateral on the caster's Y-axis plane using the pillar coordinates, then extends this into a 3D area along the Y-axis. It deals 50% of max HP as damage to all creatures in the area. Surviving targets receive Slowness X and Slow Falling for 2 seconds.
- Mob Cast: Automatically triggers the Magnetic Domain effect if there are already 6 Magnetic Pillars nearby.
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Spirit Bullet Barrage
A continuous Metal-element barrage spell. Casting immediately deducts 5 Metal Spiritual Power to fire the first bullet. Over the next 2 seconds, it consumes 5 Metal Spiritual Power every 0.4 seconds to fire another bullet toward the crosshair. Each hit deals 2 damage; if spiritual power is insufficient, that shot is skipped.- Phase 2 (Sneak Cast): Detonates all existing bullets. Bullets stuck in creatures deal 8 damage each, while those stuck in the ground explode.
新增了法术:炎爆术、炎息术、召唤木灵、元磁柱术、灵弹迸射。
炎爆术:消耗15点火灵力,引爆周身7-14格的空间,对实体造成20点爆炸伤害,冷却时间8-15秒。
炎息术:火系持续喷射法术。固定消耗5点火系灵力后进入吐息状态, 状态持续5 秒,期间每0.5秒向视线前方喷射一股烈焰, 烈焰可飞行7,对接触的生物造成5点伤害。
召唤木灵:破坏指定树木后,以原木/ 树叶数量为基础召唤木灵。玩家施法时读取准星 5 格内的原木方块作为基点;其他生物施法则搜索自身附近 15 格内的任意原木方块。额外统计破坏的原木数量与树叶数量召唤出木灵,木灵生命值 = 原木数 * 1.5,攻击力 = 原木数 * 0.5,攻击速度 = 树叶数 * 0.05。
元磁柱术:土系召唤/ 领域法术。
普通施法:在施法者准心瞄准的方块(5格内)上方召唤一座元磁柱(1 格宽、3 格高、无碰撞); 元磁领域: 玩家施法时处于潜行状态:收集附近30格内的元磁柱,先以元磁柱坐标构建施法者 y 轴平面上的最大四边形,再按元磁柱 y 坐标沿 y 轴延伸为立体区域, 对区域内所有生物造成其最大生命值50%的伤害; 未死亡的目标额外获得10级、2秒的迟缓与缓降。 生物施法时:若附近已有6根元磁柱, 则直接发动上述元磁领域。
灵弹迸射:金系持续迸射法术。施法时先扣除一次5点金灵力,扣除成功才立即迸射第一枚灵弹,往后2秒内,每0.4秒再消耗5点金灵力朝准星方向迸射一枚灵弹, 单枚命中造成2点伤害,灵力不足时该次不发射。潜行释放为二阶段:引爆全部现存灵弹,插在生物身上的每枚造成8点伤害, 插在地上的爆炸。
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