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Techguns [Unofficial Port]

Complete port of the famous techguns for the forge version 1.20.1. Permission granted by the original author.
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techguns-1.1.0.jar

File nametechguns-1.1.0.jar
Uploader
NumekNumek
Uploaded
Oct 28, 2026
Downloads
159
Size
27.4 MB
Mod Loaders
Forge
File ID
9351555
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:techguns-unofficial-port-1757529:9351555")

Learn more about Curse Maven

What's new

1.1.0 — Bug fixes

A bug fix release with a few balance and behavior changes, many of them reported by players. Thanks for the reports!

⚠️ Radiation disabled by default

Like in the original mod, the radiation system is now disabled by default. The option was renamed to WIP_disableRadiationSystem in techguns-common.toml so that existing configs get the new default too: set it to false to play with radiation.

✨ Changes

  • Gauss Rifle: damage raised from 40 to 50.
  • Shishkebap: cuts through bricks again (bricks, stone bricks, nether bricks, deepslate bricks…), like in the original mod.
  • Rockets, guided missiles and TFG shots explode when the water stops them, instead of vanishing.
  • Attack helicopter: its loot flies off with the debris of the explosion, with smoke trails.
  • Turret ammo slots only accept gun ammo.
  • Buttons of the Techguns GUIs have the look of the original mod; empty slot icons are gray like the vanilla ones.
  • Snow versions of the structures only spawn in snowy biomes.
  • Structures need flatter ground (military camps, castles, tech fortresses): no more camps on hillsides.
  • Dropped guns are bigger; dropped power armors are sized to fit.
  • Grenade launcher: number of bounces shown in the tooltip.

🐛 Fixes

  • Invisible player after a gore death.
  • Helicopters never attacked the player; they now aim at their target.
  • Power armor energy out of sync between the vanilla and Techguns inventories.
  • Bullets going through thin blocks when shooting against a wall.
  • Sonic Shotgun: the hits lagged behind the visible wave.
  • Effects invisible behind water (TFG shots, underwater explosions).
  • Military camps: floating iron bar fences.
  • Crash when using a multiblock machine in spectator mode.
  • Reaction Chamber: texture flashing on the screen near the machine, flickering floor under it.
  • 3x3 doors: brighter while moving, black and purple particles when broken.
  • Shields: transparent visors and windows were opaque.
  • Power armors held far from the hand and floating when dropped.
  • Tactical and oxygen masks: flickering with the face, hair of the skin sticking out.
  • Guided Missile Launcher: flickering faces on the model.
  • Lock-on weapons: the lock crosshair was not reset when switching slots.
  • Gun sounds heard on one side only (TFG charge, shots, reloads).
  • Missing sounds: Shishkebap swings, Nether Blaster reload.
  • Slimy Trail invisible in the inventory, ladders shifted in their slot.
  • Camo nets and the other block variants were missing from JEI.
  • Mouse cursor centered when switching inventory tabs.
  • Shift-click in the Upgrade Bench and Camo Bench equips armor.

Found a bug? Report it on the Discord server with your crash report or log.

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