techguns-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0 — Bug fixes
A bug fix release with a few balance and behavior changes, many of them reported by players. Thanks for the reports!
⚠️ Radiation disabled by default
Like in the original mod, the radiation system is now disabled by default. The option was renamed to WIP_disableRadiationSystem in techguns-common.toml so that existing configs get the new default too: set it to false to play with radiation.
✨ Changes
- Gauss Rifle: damage raised from 40 to 50.
- Shishkebap: cuts through bricks again (bricks, stone bricks, nether bricks, deepslate bricks…), like in the original mod.
- Rockets, guided missiles and TFG shots explode when the water stops them, instead of vanishing.
- Attack helicopter: its loot flies off with the debris of the explosion, with smoke trails.
- Turret ammo slots only accept gun ammo.
- Buttons of the Techguns GUIs have the look of the original mod; empty slot icons are gray like the vanilla ones.
- Snow versions of the structures only spawn in snowy biomes.
- Structures need flatter ground (military camps, castles, tech fortresses): no more camps on hillsides.
- Dropped guns are bigger; dropped power armors are sized to fit.
- Grenade launcher: number of bounces shown in the tooltip.
🐛 Fixes
- Invisible player after a gore death.
- Helicopters never attacked the player; they now aim at their target.
- Power armor energy out of sync between the vanilla and Techguns inventories.
- Bullets going through thin blocks when shooting against a wall.
- Sonic Shotgun: the hits lagged behind the visible wave.
- Effects invisible behind water (TFG shots, underwater explosions).
- Military camps: floating iron bar fences.
- Crash when using a multiblock machine in spectator mode.
- Reaction Chamber: texture flashing on the screen near the machine, flickering floor under it.
- 3x3 doors: brighter while moving, black and purple particles when broken.
- Shields: transparent visors and windows were opaque.
- Power armors held far from the hand and floating when dropped.
- Tactical and oxygen masks: flickering with the face, hair of the skin sticking out.
- Guided Missile Launcher: flickering faces on the model.
- Lock-on weapons: the lock crosshair was not reset when switching slots.
- Gun sounds heard on one side only (TFG charge, shots, reloads).
- Missing sounds: Shishkebap swings, Nether Blaster reload.
- Slimy Trail invisible in the inventory, ladders shifted in their slot.
- Camo nets and the other block variants were missing from JEI.
- Mouse cursor centered when switching inventory tabs.
- Shift-click in the Upgrade Bench and Camo Bench equips armor.
Found a bug? Report it on the Discord server with your crash report or log.
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