Techguns-1.20.1-Forge.jar
Curse Maven Snippet
What's new
Big update for Minecraft 1.20.1 (Forge 47.4+, Java 17): multiblock power plants, overhead power lines and a long list of fixes.
New: multiblock power plants
- Four power plants, each with its own GUI, animated model, full collision, sounds and particles:
- Wind plant: sectioned tower and rotor hub; blades are fitted by right-clicking the hub; warning lights on top.
- Geothermal plant: built over lava, open cooling tower, spinning roof fans.
- Fission reactor: runs only with water and fuel; glass-walled reactor hall, open steam stacks.
- Fusion reactor: needs 2,000,000 FE to ignite, then makes 8,000 FE/t from 20 mB of water per tick.
- Water can be poured into any block of a plant with a bucket, or piped in.
- Tiered recipes; guide book pages with a build plan and a preview of every plant.
- Hollow pipes with flanged ends; worn, hand-painted textures with shading.
- Custom plant models can be loaded from Blockbench files:
config/techguns/models/<plant>.bbmodel, reload with F3+T. Glowing parts, on/off-only groups and working/idle animations are supported.
New: wires and power lines
- Wire coils, strung between connectors; the wires sag between them:
- Copper: 2,048 FE/t, up to 16 blocks.
- Steel: 16,384 FE/t, up to 24 blocks.
- High voltage: 131,072 FE/t, up to 48 blocks.
- Insulated copper and insulated steel.
- Insulators: copper, steel and high voltage. The high-voltage insulator only works on generators, power plants, transformers and the bus duct.
- Transformer (2 blocks tall, stores 20,000,000 FE): high-voltage bushing on top, copper/steel connection at the front. It steps the power down: up to 524,288 FE/t into a bus duct, and as much as cables and machines can take.
- Power pylon: 8-block lattice tower with two cross-arms and four insulator strings, for steel and high-voltage wire.
- High-voltage bus duct (block cable, 524,288 FE/t): runs only from generators and power plants to transformers; it does not connect to machines, cables or energy cells.
- Overload: a wire burns out when more than its rating passes through it in a tick; a block cable burns out when pushed past twice its rating. Sparks, smoke and sound, no drop.
- Electric shock: a live bare wire hurts through armour and protection enchantments: copper 1 heart, steel 2.5 hearts, high voltage 6 hearts plus fire and knockback. Only a full hazmat suit protects. Insulated wires and wires without power are safe, so string bare wires high on pylons.
New items and blocks
- Energy bank (stores 10,000,000 FE), advanced and industrial solar panels (60 and 160 FE/t), energy cable (5,000 FE/t), floodlight.
- Bandages and medkit. The healing slot takes them and uses them by itself.
- Now craftable: T4 Power armor, Praetor armor, Scatter Beam Rifle and UV emitter.
- New parts: reinforced electric engine, MK2 and Doom power plates, hellish ingot (made in the reaction chamber), UV element (sometimes dropped by super mutants).
- New creative tab "Techguns: Multiblocks" with the fabricator, reaction chamber, ore drill, power plants, transformer and pylon.
- New guide book entries for power plants, wires and pylons and the bus duct; JEI info pages for all power blocks.
- New textures and icons for all new items and blocks.
Changes
- Balanced power block recipes.
- Fuel and liquid generators sound like fire and lava, solar panels are silent, generators show particles; longer seamless sound loops.
- Psycho Steve no longer drops a chainsaw.
- Manual blueprints can be placed as a ghost by right-clicking into the air.
Fixes
- Turrets fire where they aim: the stand turns with the head.
- The nuclear death ray follows the shooter's view.
- Missile lock-on works only while the trigger is held and is cleared on death.
- Projectiles, attack helicopter, powered armor, workbenches, Shishkebap and GUI buttons behave like the original.
- Armor: held and dropped pieces have the right size, icons fill the slot, the armor GUI fits every suit, the player skin is hidden under suit armor.
- GUI: creative search, tooltips, comparator output, JEI fluid tanks in their original places, centred button labels, readable dark text, named radiation attribute.
- Structures spawn by the Techguns rules: after decoration, with the snow rule, on the real terrain; small, medium and Nether buildings can be found with /locate.
- Sandbags connect and camo nets take the right shape in structures; dungeon spawners work like in 1.12.
- Bunker door: correct open-state models, only a real double-door partner opens along.
- Multiblock glass connects and no longer flickers (hangar door, reaction chamber roof); multiblock lighting and collision fixed.
- Connected textures through CTM, Fusion and Athena, without lines at block joints.
- New seamless, animated oil textures; oil flow joins across blocks.
- Many smaller fixes to sounds, effects and particles.
The 1.19.2 and 1.21.1 files will get this update soon.
This mod has no additional files

