tdleaderboard-1.2.1.jar
Curse Maven Snippet
What's new
1.2.1
Added
- Added a server-authorized configuration screen that lets operators choose the metric for each 3D leaderboard.
- Added synchronized network messages for opening board configuration and applying validated metric changes.
Changed
- Improved placement, interaction, rendering bounds, and removal behavior for the complete 2x4 board structure.
- Returned board items no longer retain block entity settings, allowing them to stack up to 64 and start with deaths when placed again.
Fixed
- Fixed board configuration and metric synchronization across the server and tracking clients.
- Fixed leaderboard text disappearing when the controller block left the camera view while other parts of the board remained visible.
- Split the roof overhang into non-overlapping left and right models to prevent texture flickering and z-fighting at the center seam.
1.2.0
Added
- Added independent, server-side metric selection for every placed 3D leaderboard.
- Added per-board snapshot storage so multiple boards can simultaneously display deaths, on-foot distance, or total travel distance.
1.1.0
Added
- Added a craftable and placeable 2x4 3D leaderboard with a blackstone frame, gold accents, and a world-space display.
- Added a five-second refresh cycle showing the six highest-ranked known players.
- Added safe multi-block placement and complete-structure removal that returns exactly one board item.
1.0.0
Added
- Added the server-authoritative TAB leaderboard and the paginated
/tdleaderboardfull-screen view. - Added deaths, on-foot distance, and total travel distance metrics with deterministic tie-breaking.
- Added optional offline-player statistics loaded from local vanilla data without external profile requests.
- Added client-side column visibility, sorting direction, metric selection, and offline-player preferences.
Security
- Added codec and server-side request validation, per-player and global rate limits, bounded offline-stat imports, and revision-bound query caching.
- Added complete client-cache clearing on disconnect and query-bound responses to prevent stale data from other servers.
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