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TBATEC

The world of The Beginning After the End: grow a mana core from Black to White, design your own spells, bond and ride mana beasts, and travel Dicathen's kingdoms to the asura of Epheotus.
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tbatec-1.25.1.jar

File nametbatec-1.25.1.jar
Uploader
AlphaBadAlphaBad
Uploaded
Oct 27, 2026
Downloads
24
Size
51.8 MB
Mod Loaders
NeoForge
File ID
9343739
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tbatec-1756879:9343739"

Learn more about Curse Maven

What's new

Version 1.25.1 Changelog:

  • Fixed beams and other spells starting from your cheek: every spell that leaves the body now starts at your casting hand (your on-screen hand in first person) and goes exactly where you aim.
  • Breaths and howls now leave the mouth; point blank or against a wall, spells still hit what you aim at.
  • Fixed projectile spells hanging in the air after their range ran out: spent projectiles now lose speed, fall and burst where they land.
  • Fixed Forged Arsenal's last sword sticking in place; barrage weapons no longer form inside walls.
  • Changed cones: a one-shot cone keeps its cast course, a held cone follows your aim, and both leave your hand in first person.
  • Changed spells to be made only of their own element: the earth tornado is a column of soil, mud, gravel and stone; earth cones, beams, domes and fissures are rock and dust.
  • Changed spell arts to use their own material instead of recolouring their parent element: lightning is bolts, ice is ice and snow, magma is crust over molten rock, metal is blades and plates, plant is living wood.
  • Changed the fire dome to a dome of flame.
  • Changed cooldown pricing: a longer cooldown now divides the mana cost (2.5x the shortest is about half, 5x about a third, never under a quarter), even at the 25,000 cap; saved spells are re-priced.
  • Added an Amount slider to summoning spells (Stone Golems, Blood Iron Golems, Magma Knights, Flame Guardian): up to 10 golems sharing the spell's strength, or one giant with all of it.
  • Changed golems to knock creatures back far less.
  • Added descriptions to every Spell Workshop slider explaining what it does for the chosen shape.
  • Added an open "+" slot at the end of the loadout bar, and an empty-slot hint on the HUD when nothing is equipped.
  • Changed Body Augmentation to be stronger at every rank, most of all early; augmenters also gain more from their core.
  • Changed Mana-Infused Strike to last its whole duration and charge every blow (+82% at power 4, up to +220%).
  • Changed Iron Skin, Overdrive, Blade Shroud and the lore mantles to be stronger.
  • Changed all Armoury weapons and armour to be unbreakable.
  • Changed Armoury weapons, arrows, armour and weapon arts to grow with your mana core (up to x4 for asuran arms at White), with higher base damage.
  • Fixed Aether weapons: they now deal real aether damage that ignores armour, Protection and shields.
  • Changed weapon passives to scale with your core; their tooltips show exact numbers.
  • Fixed raw tooltip keys for the Siphon, Four Elements and Beastbane passives.

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