tbatec-1.25.1.jar
Curse Maven Snippet
What's new
Version 1.25.1 Changelog:
- Fixed beams and other spells starting from your cheek: every spell that leaves the body now starts at your casting hand (your on-screen hand in first person) and goes exactly where you aim.
- Breaths and howls now leave the mouth; point blank or against a wall, spells still hit what you aim at.
- Fixed projectile spells hanging in the air after their range ran out: spent projectiles now lose speed, fall and burst where they land.
- Fixed Forged Arsenal's last sword sticking in place; barrage weapons no longer form inside walls.
- Changed cones: a one-shot cone keeps its cast course, a held cone follows your aim, and both leave your hand in first person.
- Changed spells to be made only of their own element: the earth tornado is a column of soil, mud, gravel and stone; earth cones, beams, domes and fissures are rock and dust.
- Changed spell arts to use their own material instead of recolouring their parent element: lightning is bolts, ice is ice and snow, magma is crust over molten rock, metal is blades and plates, plant is living wood.
- Changed the fire dome to a dome of flame.
- Changed cooldown pricing: a longer cooldown now divides the mana cost (2.5x the shortest is about half, 5x about a third, never under a quarter), even at the 25,000 cap; saved spells are re-priced.
- Added an Amount slider to summoning spells (Stone Golems, Blood Iron Golems, Magma Knights, Flame Guardian): up to 10 golems sharing the spell's strength, or one giant with all of it.
- Changed golems to knock creatures back far less.
- Added descriptions to every Spell Workshop slider explaining what it does for the chosen shape.
- Added an open "+" slot at the end of the loadout bar, and an empty-slot hint on the HUD when nothing is equipped.
- Changed Body Augmentation to be stronger at every rank, most of all early; augmenters also gain more from their core.
- Changed Mana-Infused Strike to last its whole duration and charge every blow (+82% at power 4, up to +220%).
- Changed Iron Skin, Overdrive, Blade Shroud and the lore mantles to be stronger.
- Changed all Armoury weapons and armour to be unbreakable.
- Changed Armoury weapons, arrows, armour and weapon arts to grow with your mana core (up to x4 for asuran arms at White), with higher base damage.
- Fixed Aether weapons: they now deal real aether damage that ignores armour, Protection and shields.
- Changed weapon passives to scale with your core; their tooltips show exact numbers.
- Fixed raw tooltip keys for the Siphon, Four Elements and Beastbane passives.
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