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TBATEC

The world of The Beginning After the End: grow a mana core from Black to White, design your own spells, bond and ride mana beasts, and travel Dicathen's kingdoms to the asura of Epheotus.
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tbatec-1.25.0.jar

File nametbatec-1.25.0.jar
Uploader
AlphaBadAlphaBad
Uploaded
Oct 26, 2026
Downloads
33
Size
51.7 MB
Mod Loaders
NeoForge
File ID
9338640
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tbatec-1756879:9338640"

Learn more about Curse Maven

What's new

Version 1.23.0 Changelog:
Added category tabs down both sides of the creative inventory for the TBATEC tab. (Everything, Relics and Gear, Beast Cores and Materials, Food, Mana Beasts, People, Building Blocks, Plants and Nature, Realm, Gates and Runes, Spell Testing)
Added asuran aging. (Asura are born as children, become adolescents after 10 hours and adults after 30 hours of play as an asura)
Added age scaling for asura. (Young asura have less mana, smaller and weaker bodies, and weaker arts; even a child outclasses a White-core mage)
Added asuran age to the Asura Sigil tooltip.
Added /tbatec origin <players> age command to show or set an asura's age.
Added Coming of Age and Full-Grown Asura advancements.
Changed the chance of rolling an asura to 1%, rolled first before the asuran race is picked.
Changed asuran race odds to stay in proportion. (Dragons and basilisks are still the rarest)
Changed asura from older versions to count as fully grown.
Fixed [ERROR] showing after every beast name on the codex bestiary chapter pages.
 Version 1.24.0 Changelog:
Added the Armoury: 219 new items from the whole novel (plus a few originals): 69 weapons, 39 armour sets (111 pieces) and 39 relics, each with its own page in the Codex's new Armoury chapter.
Added the story's weapons: Dawn's Ballad, Silverlight (bow and rapier; sneak and use to change form), Taci's spear, Mica's gravity mace, Senyir's swords, the Aether Blade, Regis, Suncrusher, Kezess's longsword, the Scythes' and retainers' blades, the Wraiths' arms, the Twin Horns' weapons, Ellie's bows, Gideon's fire-salt sword and rune cannon, and the staves of Lucas, Kathyln, Tessia and Nico, among others.
Every weapon is a full 3D model in hand, with a crisp 2D icon in the inventory.
Many weapons hold an art: right click to cast a spell through the weapon (no mana), then it rests.
Many weapons add a passive to every blow: fire, frost, chain lightning, wither, roots, armour-piercing aether, mana drain, beast-slaying, or a cycle of all four elements.
Staves, wands and foci strengthen your spells and make them cheaper while held in either hand.
Bows shoot like bows; Silverlight needs no arrows and looses its art on a long full draw.
Added 3D armour for every set: the Djinn Relic Armour, the Lance Regalia, Varay's mithril, Mica's runed steel, Olfred's magma plate, the Disciplinary Committee uniform, Arthur's battle outfit, the Scythes' plate and robes, Agrona's dragonscale, the Wraiths' plate, the clans' robes, cloaks, coats and masks (Note's mask among them).
A full armour set grants a set bonus: effects, stronger or cheaper spells, mana regeneration, fire or frost wards, thorns, or fading from sight while sneaking.
Added the story's relics: the Compass, the four djinn keystones, Creeper's Stone, the tempus warp, the Aether Orb, the Lance artifacts, the Indrath rods, Mourning Pearls, the phoenix wyrm pendant (takes a killing blow and carries you home), dimension rings (pocket storage), Vritra horns, Sylvia's feather and core, and more.
Most armoury items are found rather than made, and stronger pieces lie in harder places.
A few can be crafted: Gideon's inventions, Ellie's bows and runed leather, the exoform, the nightmare-fox coat, the dimension ring, the Aether Blade, Regis (from an acclorite) and some beast-crafted arms.
The Elderwood Guardian now drops its beast will.
Added Arms and Armour creative tabs; the side tabs now run six a side.
All armoury items take enchantments like their vanilla kind.
Reworked all chest loot by danger: every structure now has a tier (1 to 5) and its chests use that tier's tables.
Tier 1 (watchtowers, gate shrines, the adventurers' camp, Ashber, hamlets) has fewer rolls, much rarer finds and nothing strong.
Towns and cities (tier 2), dungeons and strongholds (tier 3), the clans of Epheotus (tier 4) and Castle Indrath (tier 5) give more rolls, likelier rare finds, stronger enchantments, higher beast cores and better metals, plus a growing chance of armoury gear.
Castle Indrath's council chamber and Kezess's sanctuary now hold diamonds, netherite, A- to SS-class cores, enchanted books and relics.
Many fixes and changes.
Version 1.25.0 Changelog:
Added Curios support: TBATEC now requires the Curios API (9.2.0 or newer for 1.21.1).
Added accessory slots for relics: two rings, a necklace, two bracelets, hands, back and two charms.
A worn relic works as if carried: its effects, its spell focus and the phoenix wyrm pendant's ward against a killing blow.
Rings: the dimension ring, the black stone ring, and Elijah's bands and Ada's rings (worn as spell foci in place of a wand).
Necklaces: the phoenix wyrm pendant, Caera's pendant, the bone bead necklace and the Adamantine Lance tag.
Bracelets: Chul's bracer and Caera's bracer. Hands: the healing glove. Back: Bairon's wire cape.
Charms: the Compass, Virion's compass, the ancient medallion, Sylvia's core and feather, the Elderwood will, the Vritra horns, the horn fragment, Creeper's Stone, Windsom's bell and the acclorite.
Added the Use Worn Relic key (U): uses a worn relic's power (open a worn dimension ring, loose a worn focus's art, and more); sneak and press it to choose which.
The four necklaces, both bracers (Caera's with its orbiting shards), the healing glove and Bairon's cape now show on the player while worn (hidden while invisible).
Added a Wearing Relics page to the Codex's Armoury chapter; every wearable relic's page names its slot.
Changed the Mana Flight key default from G to O (Curios opens its screen with G); saved key settings are kept.
Fixed the healing glove being spent on its first use instead of wearing down over its three stones.
Fixed a dimension ring's pocket duplicating or losing items when you died with it open or swapped the ring out of your hand.

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