tbatec-1.22.0.jar
Curse Maven Snippet
What's new
Version 1.22.0 Changelog:
- Added Elderwood Guardian boss fight. (Three phases: Awakened, Overgrowth and Emerald Wrath, with racing roots, ironwood spears, a ground stamp, a blinding mist, summoned tree golems, a spreading emerald vine aura and emerald breath)
- Added Elderwood Guardian boss bar that shows its current phase.
- Added the Elderwood Guardian to its lair in the Dire Tombs. (It was missing before; newly generated Dire Tombs have it)
- Added Guild Map: the Dire Tombs. (Sold by the Adventurers' Guild quest master)
- Added 28 Beast Foods, one for every tameable mana beast. (Feed it to a hurt companion of that kind to heal it)
- Added TBATEC advancement tab with 28 lore-based advancements.
- Added Conjured Golems. (Golem spells now summon real golems that can be damaged and killed; their health and damage scale with spell power)
- Added leaf particles for plant and hamadryad magic.
- Changed the Elderwood Guardian to spawn only in the Dire Tombs.
- Changed the Dire Tombs to generate more often.
- Changed breakthrough trials to TBATEC advancements instead of vanilla ones.
- Changed refinement to be faster. (Twice the refinement per mana spent, smaller stage thresholds)
- Changed AA, S and SS mana beasts to be much stronger. (More health, damage and armour, faster attacks, enrage below 40% health)
- Changed Asuran warriors to be much stronger. (More health, armour and damage, arts hit three times as hard and come far more often)
- Changed wild mana beasts to use their abilities about twice as often in fights.
- Changed hamadryad and plant spells to look like living wood, leaves and roots instead of stone and dirt.
- Buffed armour and aura spells. (Last longer, scale higher, add absorption and reduce incoming damage)
- Buffed Body Augmentation. (Stronger at every rank, now adds health)
- Buffed Titanic Growth. (More size, reach, damage, health and armour)
- Buffed Iron Skin, Mana-Infused Strike, Blade Shroud, Overdrive and Thunderclap Impulse.
- Removed the Dash spell from every element.
- Removed boss bars from every mob except the Elderwood Guardian.
- Fixed riders floating above or sitting too high on their mounts.
- Fixed mounts taking fall damage.
- Fixed flying mounts hovering when told to sit. (They now land and sit)
- Many fixes and changes.
This mod has no additional files

