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TBATEC

The world of The Beginning After the End: grow a mana core from Black to White, design your own spells, bond and ride mana beasts, and travel Dicathen's kingdoms to the asura of Epheotus.
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tbatec-1.22.0.jar

File nametbatec-1.22.0.jar
Uploader
AlphaBadAlphaBad
Uploaded
Oct 25, 2026
Downloads
13
Size
51.0 MB
Mod Loaders
NeoForge
File ID
9322043
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tbatec-1756879:9322043"

Learn more about Curse Maven

What's new

Version 1.22.0 Changelog:

  • Added Elderwood Guardian boss fight. (Three phases: Awakened, Overgrowth and Emerald Wrath, with racing roots, ironwood spears, a ground stamp, a blinding mist, summoned tree golems, a spreading emerald vine aura and emerald breath)
  • Added Elderwood Guardian boss bar that shows its current phase.
  • Added the Elderwood Guardian to its lair in the Dire Tombs. (It was missing before; newly generated Dire Tombs have it)
  • Added Guild Map: the Dire Tombs. (Sold by the Adventurers' Guild quest master)
  • Added 28 Beast Foods, one for every tameable mana beast. (Feed it to a hurt companion of that kind to heal it)
  • Added TBATEC advancement tab with 28 lore-based advancements.
  • Added Conjured Golems. (Golem spells now summon real golems that can be damaged and killed; their health and damage scale with spell power)
  • Added leaf particles for plant and hamadryad magic.
  • Changed the Elderwood Guardian to spawn only in the Dire Tombs.
  • Changed the Dire Tombs to generate more often.
  • Changed breakthrough trials to TBATEC advancements instead of vanilla ones.
  • Changed refinement to be faster. (Twice the refinement per mana spent, smaller stage thresholds)
  • Changed AA, S and SS mana beasts to be much stronger. (More health, damage and armour, faster attacks, enrage below 40% health)
  • Changed Asuran warriors to be much stronger. (More health, armour and damage, arts hit three times as hard and come far more often)
  • Changed wild mana beasts to use their abilities about twice as often in fights.
  • Changed hamadryad and plant spells to look like living wood, leaves and roots instead of stone and dirt.
  • Buffed armour and aura spells. (Last longer, scale higher, add absorption and reduce incoming damage)
  • Buffed Body Augmentation. (Stronger at every rank, now adds health)
  • Buffed Titanic Growth. (More size, reach, damage, health and armour)
  • Buffed Iron Skin, Mana-Infused Strike, Blade Shroud, Overdrive and Thunderclap Impulse.
  • Removed the Dash spell from every element.
  • Removed boss bars from every mob except the Elderwood Guardian.
  • Fixed riders floating above or sitting too high on their mounts.
  • Fixed mounts taking fall damage.
  • Fixed flying mounts hovering when told to sit. (They now land and sit)
  • Many fixes and changes.

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