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TarotCardsPlus

a mod that makes tarot cards become more powerful
tarot_card_plus-common.toml - Visual Studio Code 2026_3_18 17_41_22.png

tarot_card_plus-common.toml - Visual Studio Code 2026_3_18 17_41_22.png

Description

# Tarot Card Plus Addon
This is an addon for the Tarot Card mod, adding extra effects to all 22 Major Arcana tarot cards.

Modpack authors can use the config file to toggle whether these extra effects require a **qualification score** to activate (default: false).
Qualification is handled via scoreboards; example commands are included in the config. Modpack creators may use KubeJS or similar mods to design custom ways for players to unlock qualifications.

Scoreboards can also be used to selectively disable any of the **Magician’s six effects** (0 = enabled, ≥1 = disabled).

---

## Full List of 22 Tarot Card Extra Effects
- **Death** (`tarotcards:death`): Gain +0.01 base damage per mob killed.
- **Judgement** (`tarotcards:judgement`): 2% chance to deal damage equal to the target’s current health.
- **Justice** (`tarotcards:justice`): Gain +100% max health.
- **Strength** (`tarotcards:strength`): Gain +100% base attack damage.
- **Temperance** (`tarotcards:temperance`): Restore 1 durability to armor, equipment, and tools every second.
- **The Chariot** (`tarotcards:the_chariot`): Roll the loot table a second time when defeating a mob.
- **The Devil** (`tarotcards:the_devil`): Attacking heals you and restores hunger; taking damage reflects it back but consumes hunger.
- **The Emperor** (`tarotcards:the_emperor`): Right-click a villager to randomly receive ores at the cost of the villager’s health. Gain armor toughness and damage boosts based on nearby allies.
- **The Empress** (`tarotcards:the_empress`): Permanently gain +1 max health for every 100 mobs killed.
- **The Fool** (`tarotcards:the_fool`): Attacks deal 2% true damage.
- **The Hanged Man** (`tarotcards:the_hanged_man`): Tracks damage taken before falling below half health. Below half health, enter an empowered state for 30s with 5 charges of bonus damage equal to half the recorded damage. Remaining charges and duration are shown on your hotbar. Any unused stored damage converts to health when the effect expires.
- **The Hermit** (`tarotcards:the_hermit`): Grants invisibility.
- **The Hierophant** (`tarotcards:the_hierophant`): Deal +100% damage to undead mobs.
- **The Lovers** (`tarotcards:the_lovers`): Grant +2 armor toughness to nearby allies.
- **The Magician** (`tarotcards:the_magician`): Infinite consumption of golden apples, enchanted golden apples, and golden carrots. Randomly selects a new effect from a pool every 2 minutes.
- **The Moon** (`tarotcards:the_moon`): At night, ignore damage below 20% of your max health, cap incoming damage at 60% of your max health, and reduce damage by 5% of your max health.
- **The Star** (`tarotcards:the_star`): Gain 50% increased attack speed.
- **The Sun** (`tarotcards:the_sun`): Deal +100% damage during daytime.
- **The World** (`tarotcards:the_world`): Gain +20% movement speed. Bonus effects per dimension:
  - Overworld: Damage ramps up when attacking the same target repeatedly.
  - Nether: Cheat death once, then gain buffs along with wither effect.
  - End: Prevent endermen from teleporting; gain the ability to teleport.
- **Wheel of Fortune** (`tarotcards:wheel_of_fortune`): Dodge chance based on luck attribute (base 20%).
- **The High Priestess** (`tarotcards:the_high_priestess`): Immune to Poison and Slowness.
- **The Tower** (`tarotcards:the_tower`): Grant creative flight.

---

## Extra Features
- The effect pool for **The Magician** can be fully customized via the config file.
- Keybinds are added for:
  - The invisibility effect of **The Hermit**
  - The right-click villager ability of **The Emperor**
  Players can assign these keys in Minecraft’s controls menu.

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