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TARDIS Refined: Rooms

Build your TARDIS interior room by room instead of endless procedural corridors. Grow rooms with the sonic screwdriver, link them with the TARDIS Interface, add your own rooms with datapacks.

TARDIS Refined: Rooms

An addon for Tardis Refined that replaces its endless procedural ARS corridors with an interior you build yourself, room by room.

Growing the interior

  • The interior sits on a fixed grid of modules across five floors: the hub floor, three below it and one above.
  • Room Growth Nodes sit in the passages. Right-click one with the sonic screwdriver to open a catalogue of rooms and corridors. Pick one and the TARDIS grows it behind the wall. Growing is free.
  • The catalogue shows a top-down plan of each option and a floor map of what's already taken: built rooms, the hub, zones where nothing can be built, and where the new space would go.
  • Every room has a Room Control Block. Use the screwdriver on it to rename, replace or remove the room. A room is never removed while it still has containers or machines inside, or if other rooms connect through it.
  • Where a passage leads nowhere, a Passage Seal closes it. When a neighbouring space is free, the seal becomes a new growth node.

TARDIS Interface

A block that moves resources between linked interfaces, either between rooms or between the interior and the outside, next to the TARDIS shell.

  • Give interfaces the same ID to link them. The screwdriver copies an ID from one interface and pastes it into another.
  • Each interface has a direction and a choice of what it passes: items, fluids, energy, redstone, Mekanism chemicals (Forge) and AE2 ME networks.
  • The interface stores nothing and passes everything on at once, so throughput depends on the pipes and machines connected to it.
  • Each side can be set to Default, Insert or Extract, in a 3D side screen or with a wrench from any mod. Insert and Extract sides work with plain chests, no pipes needed.
  • Shift + right-click with a wrench picks the interface up with its settings.

Custom rooms

Datapacks can add their own rooms to the catalogue, and /tardis_rooms export saves any built room as a ready-made datapack. The format and an example datapack are described on GitHub.

Other changes to Tardis Refined

  • Procedural ARS rooms and corridors are switched off.
  • The hub is simplified to the airlock centre, the Eye of Harmony viewing chamber and two passages to the first growth nodes. This happens only in a hub nobody has built in yet.
  • Internal doors and tall TARDIS shells get an invisible top half, so the upper part of the door can be clicked and nothing can be placed into it. The first two can be turned off in the config.

Requirements

  • Minecraft 1.20.1, Forge 47+ or Fabric (Fabric Loader 0.15+, Fabric API 0.92+)
  • Tardis Refined 2.1.7 or newer

Optional integrations

Mod Forge Fabric What it adds
Mekanism 10.4+ ✓ — Chemicals through the interface
Applied Energistics 2 15+ ✓ ✓ ME networks through the interface; a Memory Card copies the interface ID
Jade 11+ ✓ ✓ Interface status in the tooltip
Team Reborn Energy 3+ — ✓ Energy through the interface (bundled with most Fabric tech mods)

Links

  • Source code, documentation and bug reports: GitHub
  • This addon is not affiliated with the Tardis Refined team. Please report addon issues on its own GitHub, not to Tardis Refined. This addon is developed with the help of AI.

License: PolyForm Noncommercial 1.0.0.

TARDIS Refined: Rooms Team

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