Summary:
This mod adds the ability to own flyable TARDISes with interiors which use the same principle as Dimensional Doors to allow for multiple TARDISes with an interior that's bigger than the exterior.
The mod operates under a No GUI philosophy, so pretty much all of the controls are operated simply with right clicks and sneak right clicks (which require an empty hand).
Getting Started:
To own a TARDIS, the first thing you need is a Kontron crystal, which is used to craft a TARDIS key. Kontron crystals can be found in dungeon chests with a decent frequency or manufactured by somebody who owns a TARDIS or a powered TARDIS laboratory.
Once you have crafted your TARDIS key, simply right click with it and a TARDIS will materialize around you (might want to get out of the way). At this point, all that's left is to right click the door to enter your TARDIS.
The next bit of advice is to take your first Sonic Screwdriver from the console (more can be produced from Artron Energy via a button on the console).
Expansion
One of the fun things about this mod is the ability to extend your TARDIS with new rooms, which you can do using your screwdriver.
Start by sticking your screwdriver in the port at the back of the console, selecting a room using the two screens and pulling your screwdriver out.
Sneak right click with your screwdriver (while not looking at anything) until the screwdriver is in Schematic mode.
Right click the center block of a doorway to open the doorway into the new room.
Rooms can be dismantled by screwdrivering the control panel somewhere in the floor of the room while the screwdriver is in dismantle mode.
WARNING: Dismantling a room will result in everything inside it being destroyed! Changing console rooms may result in things in the console room getting replaced and destroyed in the process.
New Feature
All of the white blocks in the TARDIS have been made colorable; the Console Room has been recreated entirely out of white blocks now (although more Console Room designs are to come).
The Lab
The lab allows you to manufacture things like Chronosteel and Kontron Crystals. Like everything else in this mod, it has no GUI, so requires chests/hoppers or pipes to interact with:
Simply put the right recipe in to the top of the lab and the output will be produced at the bottom. All recipes consume Artron Energy from the TARDIS they are in and some require the TARDIS to be in flight to imbue items with the energies of the vortex.
The recipes can be found at http://imgur.com/a/4B7cv
Roundels
Getting power and items from one part of the TARDIS to another can mean running a lot of cables, so to get around this, you can simply take the cover off a roundel and use the TARDIS's internal wiring and piping to transport stuff from one part of the TARDIS to another.
Simply screwdriver a roundel in Reconfigure mode to pop the top off.
Place a TARDIS Cable Interface onto it.
Run cables to/from it.
There is also a Nanogene Capsule which can be applied to an open roundel to provide healing to those nearby at the cost of Artron Energy and a Mass-Energy Interface which allows you to run ME Systems through the TARDIS's internal cabling.
Recently Added:
There's now an Essentia cable interface which allows you to pipe Thaumcraft essentia through your TARDIS's internal cabling. The cable interfaces have 3 modes which can be configured using your Sonic Screwdriver:
Transfer suction - the strongest suction being applied to any linked essentia cable interface is the suction this cable interface exhibits.
Suck hard - An untyped suction of 48 is exhibited (good for emptying jars,etc).
Suck soft - An untyped suction of 16 is exhibited (good for filling jars, etc).
Landing pads can also have cable interfaces applied to them to allow the TARDIS that is landed on them to interface with the outside world.
Artron Batteries
Artron batteries provide an alternative way to power some of your devices such as Labs and Nanogenes. Whilst an empty Artron Battery will not generate any Artron Energy, all it takes is being placed in an Artron rich environment to begin generating some Artron Energy.
Once you have an Artron Battery which is generating power, all you need to do is dismantle it to pick it up whilst maintaining the stored charge.
Simply placing it next to a Lab or device which requires Artron Energy is enough to transfer power to that device. Due to the high demands of Labs, however, it isn't recommended to have a low tier battery powering them, nor is it recommended to have the lab do lots of recipes at once.
One trick is to keep your Artron Battery inside your TARDIS and have it power a lab, preventing the lab from draining Artron Energy from your TARDIS's core, whilst still allowing the lab to function.
The Batteries have 3 modes, which correspond to Landed, Uncoordinated Flight and Coordinated Flight, which allows you to produce all kinds of recipes in the lab without requiring you to actually fly anywhere.
Flight
(Slightly old) TARDIS navigation manual: http://tardismod.com
Navigating is something which you get a feel for over time. The simplest way it can be described is the wheels on the x and z sides control the magnitude of 2 of the levers on that side; putting the wheels high will make those levers take you to astronomical distances. The other 3 levers are used to fine tune your landing position with each lever tuning a little finer than the last. For the Y Controls, the fine tuning levers are all that's available given the smaller range of Y values.
There is a coordinate guesser on the X side of the console and right clicking the time rotor will provide the same functionality for convenience. However, the coordinate guesser is slightly inaccurate and may report positions a little bit away from where you will actually land, but as your TARDIS levels up, the accuracy will improve.
Once you take off, energy will be expended to increase your speed up to its maximum (which is dictated by the speed lever). You will travel at this speed until you either reach your destination or land mid-flight.
When a button turns blue during flight, it means that you must correct this control or risk an explosion and damage to your TARDIS. Activating all the buttons also increases your TARDIS's level which unlocks new abilities and system upgrades. At higher speeds, the buttons can be much harder to press. Once you get above a certain TARDIS level, you will gain access to the Stabilizers which remove the need to press these buttons.
There is also a lever which toggles uncoordinated flight mode, during which you won't move but will slowly gain experience by activating the buttons. Also, this gives you the ability to change your destination using the navigation controls without losing speed.
Having the Land-Ground Control activated at all times is usually a good plan as it will make sure you land on the ground rather than in the air.
If the door is obstructed, the best bet is to try to rotate your TARDIS by turning the rotation wheel and taking off again without changing your destination.
There is WAILA support for the console, which makes life a lot easier.
Requirements
Darkcore: http://www.curse.com/mc-mods/minecraft/230156-darkcore
Should no longer require CoFHCore
If you want to put this in a modpack, as long as you're not making money from it, go ahead.
If you could send me a PM before, though, that'd be great
Dev builds can be found on my jenkins: http://tardismod.com:8080/job/TardisMod/
This is obviously heavily inspired by the BBC show Doctor Who, to which I own no rights. Also inspired heavily by Fallout Who Vegas. All sound effects are used under fair use.
hi im having a problem when i crafted the key i spawned the tardis but i couldn't get in so my dumb ass broke the tardis in creative mod by accident now i cant spawn it again can someone help me
In reply to ibrahem_albostaji2000:
i have the exact same problem
i miss this mod
1.12.2 plz
In reply to Terfyhorizon:
the last update for this was on 2016, i dont think there will be a port for 1.12.2 nor any other version
Hello, I recently installed this mod for my modpack and it doesn't work at all, I have darkcore I've tried everything I've seen in these comments but it doesn't fix. The issue is that whenever I go to get into a Tardis it teleports me to a blank area and I get the error code that I've reached the world border if anyone anyone knows a fix for this it would be greatly appreciated
I think this is true, idk that much about immersive engineering
The last version of the Tardis mod doesn't completely work. There is a bug when flying that cause the game to crash.
However on github, the author has posted a fix for the problem but not published it on CurseForge. Updates was added in the past and was currently removed. So i have compiled the patch of the last version available on CurseForge. You can retrieve it at this address: https://www.dropbox.com/s/pr2bqfrkpfabltk/tardismod-1.7.10-0.994-124-DS.jar?dl=1
The last posted version of Darkcore (v0.41) is not compatible with the last version of Tardis mod. Use the before latest version of Darkcore (v0.35)
I succeed to compile the last version of Tardis mod and Darkcore mod but Tardis mod doesn't seem to work.
In reply to Forge_User_13292066:
late reply. dark changed some stuff in darkcore after the final builds of TM for other projects. it never really went anywhere afaik but because TM stopped being maintained it got left behind said changes. mess around with different version combinations of TM and darkcore (i think like 2-3 versions back for d-core and maybe one version for TM. been years though so im not 100% sure). i can promise you that it was relatively stable when the matching version pair is installed (hundreds of hours played in a save with DM and over 300 mods). keep trying and you will eventually have a functional mod (recommend trying them in a separate profile to speed up testing then once you have the mod working installing said versions into your pack)
Is this mod still being worked on?
In reply to OG_KaeMS:
Sadly no. This is the best Tardis mod out there and it would be awesome if this got an update to something like 1.16 but sadly the owner is not working on this. He has made it open source tho so if anyone decides to port it they can.
In reply to ShadoUchiha:
playing new Tardis mod?
In reply to type_71:
I have played with it. Yes it has new features and the AR room generation system is really good as well but for me, this mod is still the best.
In reply to ShadoUchiha:
I wish it was, but actually imagine if this mod used a similar thing to immersive portals, how cool that would be. It would add so much to the immersion of this mod, which it already does so well by removing those guis from other mods.
In reply to Ookidablobida:
dark actually wanted to do that but due to technical reasons and him just generally not wanting to give himself a headache never got around to it before dropping the mod.
Please make a 1.12.2 version of this mod. It is the best one out there. The New one constantly crashes minecraft.
In reply to dave_n_desert:
If it constantly crashes Minecraft, why not send a crash report to the New mod's Github? They can't help if you don't tell them.
In reply to tempus_dominus:
Isn't the latest release of this mod from 2015? It seems like it's not being worked on at all.
Love this mod its one of my favorites
Does anyone got any shema for additional rooms? The http://foxpotato.com which was used for it is dead.