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TAOV Weapons

The physical-body weapon extension mod for TAOV-X mod series

Taov Weapons

Summary

Taov Weapons is the combat systems module of Taovmod II. It adds the weapon blocks, fire-control devices, guided munitions, HUD integrations, and Sable blueprint compatibility needed to arm large physics vehicles.

In the Taov series, Taov Weapons sits above Taov Core and integrates with Create Big Cannons, CBC Military Supplement, Shaolib Munitions, Synaxis, and the Sable physics ecosystem. It is designed for ships, aircraft, armored vehicles, and other player-built machines that need more than vanilla weapon handling.

Features

  • Vehicle weapon blocks such as machine guns, control-seat machine guns, rocket pods, rocket racks, smoke launchers, Hellfire racks, TAU racks, cannon scopes, tactical maps, and naval fire-control devices.
  • Create Big Cannons integration, including player cannon control, automatic secondary cannon control, cannon mount HUD support, and ballistics resolution for cannon projectiles.
  • Shaolib Munitions integration for high-performance projectile and munition behavior.
  • Guided and configurable munitions, including Hellfire missiles, TAU missiles, rockets, bombs, smoke shells, autocannon rounds, machine-gun bullets, torpedoes, and APHE-style payloads.
  • Creative Munition tooling for quickly configuring munition category, type, fuze, tracer, delay, radius, and timing.
  • Weapon HUD linking, seat-bound weapon events, overheat feedback, lock-state feedback, and information-display warnings.
  • Scope and rangefinder systems for vehicle seats and cannon view providers.
  • Tactical-map marker controls and display-entry configuration.
  • Create mechanical-arm interaction points for weapon racks and ammunition interfaces.
  • Sable blueprint mapping so linked weapon blocks, seats, scopes, racks, and HUD bindings can survive deployment workflows.

For Players

Taov Weapons is for building and fighting with armed physics vehicles. It focuses on multi-block vehicle combat rather than handheld-only combat: link weapons to seats, aim and fire mounted systems, configure munitions, use scopes and HUD feedback, and combine Create Big Cannons with guided missiles or smaller secondary weapons.

For Developers

Mod ID: taov_weapons

Taov Weapons exposes combat-facing systems for Taovmod II addons: weapon HUD sources and events, targeting activity handlers, payload reaction listeners, dynamic munition resolution, air-projectile processors, cannon ballistics integration, and Sable blueprint mappers for linked weapon block entities.

The module depends on Taov Core for shared contracts and uses Synaxis, Shaolib Munitions, Create Big Cannons, CBC Military Supplement, LDLib2, and Sable Schematic API for runtime behavior. If you are adding new weapons, munitions, or vehicle combat integrations, prefer extending the existing weapon HUD, targeting profile, projectile processor, and blueprint mapping systems instead of duplicating those services.

The TAOV Weapons Team

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