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Taoism

The tryhard mod that adds complicated weapons for fair combat

File Details

taoism-2.0.3.7.jar

  • R
  • Jun 10, 2020
  • 2.20 MB
  • 112
  • 1.12.2
  • Forge

File Name

taoism-2.0.3.7.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:taoism-258124:2976829")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

The Mobility Update! Also known as the Why-do-I-Have-to-Aim update, but that doesn't sound as good.

-As the first title suggests, dodging got an overhaul, and you have more choices for running around. Have epic aerial duels and run up (or on) walls while fighting!

-As the second title suggests, AoE attacks no longer need to be aimed! Instead, they'll hit a fan-shaped area in front of you regardless of where you click.

-In light of recent mobility developments, sneaking to block/parry was looking increasingly clunky, so they have been replaced by the idle parry system.

-Fixed weapons not being able to harvest blocks. 

-Fixed potential random crash from long weapons dealing the killing hit on an entity.

-Fixed derpy weapon distance calculation mechanics that made weapons shorter than they advertised. The range of some weapons have been reduced to compensate.

-Fixed posture bar occasionally crashing when you somehow have negative amounts.

-Fixed what must have been a few dozen other bugs.

-Added 3 new weapons: halberd, nunchaku, and rope dart.

-Redesigned weapons that were too weak, including chicken sickle, tassel spear, pole axe (now pollaxe), bohemian earspoon (now ghiavarina), and quarterstaff.

-Blunt weapons can be enchanted with sharpness again. It doesn't make much sense, but they just couldn't match up to enchanted piercing and cutting weapons.