File Details
taoism-2.0.3.7.jar
- R
- Jun 10, 2020
- 2.20 MB
- 112
- 1.12.2
- Forge
File Name
taoism-2.0.3.7.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
The Mobility Update! Also known as the Why-do-I-Have-to-Aim update, but that doesn't sound as good.
-As the first title suggests, dodging got an overhaul, and you have more choices for running around. Have epic aerial duels and run up (or on) walls while fighting!
-As the second title suggests, AoE attacks no longer need to be aimed! Instead, they'll hit a fan-shaped area in front of you regardless of where you click.
-In light of recent mobility developments, sneaking to block/parry was looking increasingly clunky, so they have been replaced by the idle parry system.
-Fixed weapons not being able to harvest blocks.
-Fixed potential random crash from long weapons dealing the killing hit on an entity.
-Fixed derpy weapon distance calculation mechanics that made weapons shorter than they advertised. The range of some weapons have been reduced to compensate.
-Fixed posture bar occasionally crashing when you somehow have negative amounts.
-Fixed what must have been a few dozen other bugs.
-Added 3 new weapons: halberd, nunchaku, and rope dart.
-Redesigned weapons that were too weak, including chicken sickle, tassel spear, pole axe (now pollaxe), bohemian earspoon (now ghiavarina), and quarterstaff.
-Blunt weapons can be enchanted with sharpness again. It doesn't make much sense, but they just couldn't match up to enchanted piercing and cutting weapons.

