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Taoism

The tryhard mod that adds complicated weapons for fair combat

File Details

taoism-2.0.1.7.jar

  • R
  • Apr 26, 2020
  • 2.40 MB
  • 699
  • 1.12.2
  • Forge

File Name

taoism-2.0.1.7.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:taoism-258124:2940766")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- made dodge only work if you have nonzero qi, and added alternate trigger with movement+sprint. No more falling off treehouses!

- fixed players being able to parry when staggered

- heavily buffed daggers to fit a stealthy assassin style, though they can still be used in open combat

- reduced reach of non-polearms by 1, I forgot that the player reach is 3 and not 4...

- added bohemian earspoon, a spear designed around keeping your foes far away

- made qi increase and decrease slower, I wonder why? <4 levels have doubled increase rate while >7 levels have halved increase rate. I'll explain why soon(tm)

- gave tassel spears a tassel, and gave its original texture to the bohemian earspoon

- added compat between taoism and armor curve

- fixed the annoying clinking sound from charging a weapon

- fixed armor accidentally being calculated twice. I'm confused, did nobody notice? Why didn't I get any reports?

The last one is the primary reason I updated, so the other features are slightly incomplete. Next update's going to take a while since I'll be adding various mobility mechanics and buffing many of the currently weak or awkward weapons (looking at you, chicken sickles)