TANTRUM
Pictures:
What exactly is Tantrum?
Tantrum is a Entity Tweaker wich can make the adventure much harder in Minecraft! you can Tweak Mob-Attributes such as "Attack Damage" "Knockback Resistance" "Follow Range" adding levels to mobs like in usual RPG games and much more! you also can give Monster Entities the ability to wear Randomized Armors, Potion Effects and Random Enchantments!.
Tantrum brings also Heart Containers in the game to give the player the chance to get stronger!
Creating the Config-File
All of my mods uses an one-time use command to create a config file.
use /tantrumcc to create the config file in game or via console.
Values to change
"Enable Speed": false, - enable speed potion for monsters true/false
"Speed Potion Level": 0, - potion level the monsters should have (0 = level 1)
"Enable Strength": true, - enable strength potion for monsters true/false
"Strength Potion Level": 0, - potion level the monsters should have (0 = level 1)
"Enable Resistance": true, - enable resistance potion for monsters true/false
"Resistance Potion Level": 0, - potion level the monsters should have (0 = level 1)
"Enable Fire Resistance": false, - enable fire resistance potion for monsters true/false
"Fire Resistance Potion Level": 0, - potion level the monsters should have (0 = level 1)
"Max Player Health": 20, - the initial health a player should have on first join (20 = 10 hearts)
"Max Player Health Allowed": 25, - the max allowed health a player can have (using heart containers as example)
"Min Player Health Allowed": 20, - the minimal health allowed for a player (using "Hearts Lose On Death" as example)
"Hearts Lose On Death": 2, - the amount of health that a player can lose when die (2 = 1 Heart)
"Enable Health Containers": true, - enable or disable heart containers to be drop from monster entity type (true/false)
"Health Container Drop Chance": 0.01, - the chance a monster drops a heart piece (min 0.001 max 1.0 - 0.01 = 1%)
"Max Monster Health": 0, - additional monster health (zombie have 20. so if you set "Max Monster Health": 20 the calculation will be: Zombie(20) + 20 = 40)
"Max Monster Attack Damage": 20, - additional monster damage (same calculation like monster health) initial value + the value you set
"Max Monster Knockback Resistance": 20, - additional Knockback resistance for monsters (same calculation like monster health) initial value + the value you set
"Max Monster Follow Range": 20, - additional follow range (same calculation like monster health) - follow range is the range a zombie detects you and starts an attack task as example
"Enable Skeleton Power Bow": false, - gives strays / skeletons the ability to have enchanted bows with the enchantment "power"
"Skeleton power Bow Value [Min 1 Max 5]": 1, - the level of the "power" enchantment
"Enable Armor Set For Monsters": false, - give entities with the tag "monster" the ability to have a random armor set (true/false)
"Rarity Of Armor Applied To Monsters [Min 0.01 Max 1.0]": 0.1 - the chance a monster will have a armor set (min 0.001 max 1.0 - 0.01 = 1%)
"Enable Mob Level": true, - give mobs a level system wich can increase health, damage, resistance
"Max Mob Level [Min 0 Max 100]": 10 - the max level a mob can have 0 - 20
"Health Added Per Level": 0.5, - health amount what will be added each level
"Attack Damage Added Per Level": 0.2 - attack damage what will be added each level
KEEP IN MIND: THE LEVEL SYSTEM IS A WIP OPTION IN THE MOMENT! MORE OPTIONS WILL BE ADDED IN FUTURE UPDATES!
Information/Future Updates
This mod aims to be compatible with all other mods!
we also plan to add more options in future updates!
this mod is with almost every mod!
if you play this mod with the ice and fire mod, when you use the dragon horn to release the dragon, its level will be reset causing the levels in the name of the dragon to stack
also if you use the spawn egg to spawn mobs and then kill the mobs before tantrum set that mob's level, that will cause the mob to glitch out
and also can you please just make a github issue page for bug reports as the mod's comment section isnt the best nor the most efficient way to report bugs
In reply to canyoustoppleasetwitch:
oh i think the first bug is an ice and fire bug
In reply to canyoustoppleasetwitch:
and its not, this can also happen when a zombie converts into a drowned, causing it level to stack
In reply to canyoustoppleasetwitch:
ice and fire bug should he fixed by the dev now.
i‘ll look into the zombie and piglin issue as soon as i can! but first i finish the abyss 1.18.2 port :-)
plzzz 1.18
tantrum doesn't like ice and fire dragon skeletons; game crashes when players approach them.
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 4/15/22 9:38 PM
Description: Exception in server tick loop
java.lang.ArrayIndexOutOfBoundsException: 27
at net.minecraftforge.eventbus.ListenerList.unregister(ListenerList.java:133) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.ListenerList.unregisterAll(ListenerList.java:140) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.unregister(EventBus.java:277) ~[eventbus-4.0.0.jar:?] {}
at net.yezon.tantrum.procedures.MobLevelProcedure$1$1.run(MobLevelProcedure.java:193) ~[?:?] {re:classloading,pl:eventbus:A}
at net.yezon.tantrum.procedures.MobLevelProcedure$1$1.tick(MobLevelProcedure.java:185) ~[?:?] {re:classloading,pl:eventbus:A}
at net.minecraftforge.eventbus.ASMEventHandler_1618__tick_ServerTickEvent.invoke(.dynamic) ~[?:?] {}
at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus$$Lambda$3001/183521033.invoke(Unknown Source) ~[?:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.fml.hooks.BasicEventHooks.onPostServerTick(BasicEventHooks.java:120) ~[?:?] {re:classloading}
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:828) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:notenoughcrashes.mixins.json:client.MixinMinecraftServerClientOnly,pl:mixin:APP:roadrunner.mixins.json:world.light_batching.MinecraftServerMixin,pl:mixin:A}
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:78) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:642) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:notenoughcrashes.mixins.json:client.MixinMinecraftServerClientOnly,pl:mixin:APP:roadrunner.mixins.json:world.light_batching.MinecraftServerMixin,pl:mixin:A}
at net.minecraft.server.MinecraftServer.func_240783_a_(MinecraftServer.java:232) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:notenoughcrashes.mixins.json:client.MixinMinecraftServerClientOnly,pl:mixin:APP:roadrunner.mixins.json:world.light_batching.MinecraftServerMixin,pl:mixin:A}
at net.minecraft.server.MinecraftServer$$Lambda$15060/905874931.run(Unknown Source) ~[?:?] {}
at java.lang.Thread.run(Thread.java:745) ~[?:1.8.0_51] {}
I hope the mod will get better and better
I'm in love with this mod but because I use mods like Gokistats and Origins for my server, the health modification causes discrepancies among health modifiing mods. I'd love if the config had a ( "Enable Player Health Modifier": true/false ) option to disable the mixin all together. Kudos!!!
In reply to Cixon:
will be added :)
In reply to y4z0n:
awesome
where the config ? need create it myself ?
In reply to kiankashiro:
"
Creating the Config-File
All of my mods uses an one-time use command to create a config file.
use /tantrumcc to create the config file in game or via console.
"
In reply to y4z0n:
inside the game then command /tantrumcc ?
Will you update it to 1.18.1?I would love to play this mod in the new caves
Would be cool if you added some kind of dungeon system.
It would be nice if you could add a XP scaling like the higher the level of the mob the higher the amount of the XP.
Oh and what do you think about adding Game Stages integration, like locking a range of levels between some conditions?
In reply to jetix_goat:
Good ideas :)!
umm i have an issue is there a way to change max hp when you eat/use that hp boost item it says you at max limit but my hp is just 20 and mobs dont display there level
I'm not sure if anyone else has seen these issue's I'm having with the mod. I'm using on my server, and for whatever reason, some mobs are spawning with ridiculous amounts of HP, even when levels are turned off. The levels some times don't correlate to how much damage they do, nor do the levels show properly. I also had an issue where server members (and myself) were not obtaining hearts after eating a heart container (HC), or losing upon death. Figured out that AFTER the tantrumupdate command was used, I could eat a HC and gain hearts. I tested it with another member and found that I had to OP them and have them use the command individually in order for the person to gain/lose hearts correctly.
Any info?