Tan's Huge Trees

Generate trees and some nature stuffs around the world. With some detailed systems.

File Details

1.6.0 - Fallen Dead Trees

  • B
  • Dec 14, 2025
  • 627.65 KB
  • 4.3K
  • 1.20.1
  • Forge

File Name

TansHugeTrees-1.6.0-Forge-1.20.1-BETA.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tans-huge-trees-469915:7332658")
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🎦 Beta Version

  • Update the mod from old to this version may cause some issues. Please backup your config and your world before doing it. You can read changelog below for what changes, what will break.
  • Support Custom Pack Version 20251023

 

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Version Compatibility Impactive

  • World data folder changed again. Removed node style data and back to use region style again to reduce number of files. Redesigned data into BIN and added dictionary system, a lot less space. Old world will discontinue unfinished trees.
  • Redesigned shape files from TXT to BIN (Binary File). This improve world gen performance and lower space. Custom pack developers will need to regenerate their trees.
  • Shorter file location paths. This affect custom packs, the paths you wrote in world gen files, tree settings, etc. For example, `A/presets/C/C.txt` now it's `A/C`.
  • Config world gen now renamed from `config_world_gen.txt` to `config_worldgen.txt`, for cleaner name purpose. No need rename your old one manually, the mod can do it once you running new version.

 

Highlights

  • TannyJung's Main Pack now can auto install itself in the first time you played the mod
  • Custom pack ZIP format support. No need to extract pack now, just drag to the folder. Note that downloading TannyJung's Main Pack directly from GitHub still need to extract ZIP and rename folder.
  • New dead tree style "Coarse Woody Debris" or fallen trees
  • New tree decorations. Generate trees with chance of extra things. Such as bee nest, moss, mushroom, etc.
  • Some changes to make world gen support multi-thread. C2ME multi-thread compatibility. Note that this still needs more testing.
  • Added data migration system. So the mod can now update some data from previous mod version.

 

Gameplay Related

  • Updating packs and repairing config now almost safe to do while playing a world. World gen will be auto paused.
  • Seed based world gen. Create a world with same seed now can found same trees in the same location.
  • Surface detection now based from tree size. Included structure detection as well. Also surface smoothness now adapt from tree size. Smaller trees can now generate on mountains, but bigger trees will avoid them.
  • Dead tree level now write as 110, 120, 210, etc. Also added `auto` and `auto_pine` for auto select level.
  • Improved TXT function. Refactoring, new options, function in function, if-run conditions.
  • Reorganized commands. Also added permission test, so people can understand that command errors mean you need server permission.
  • Some updates on living tree mechanics. Added dormancy to prevent trees become dead after no leaves by seasons.
  • Added min build height test. This fixed trees generate under the world in skyland world gen style.
  • Fixed system loops sometimes stop or slow after rejoin worlds
  • Fixed Serene Seasons mod compatibility. Our seasons not not sync to their seasons.
  • Fixed `unviable_ecology_skip_chance` config not affect to dead trees

 

Non-Gameplay Related

  • Improved shape file converter. Generate a lot faster. Also no block placing in the world now, so no longer needed custom dimension datapack to be installed.
  • Small changes