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Tan's Huge Trees

Generate trees and some nature stuffs around the world. With some detailed systems.
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THT-Forge-1.20.1-6.2.7

File nameTHT-Forge-1.20.1-6.2.7.jar
Uploader
TannyJungTannyJung
Uploaded
Jun 17, 2024
Downloads
1.5K
Size
5.6 MB
Mod Loaders
Forge
File ID
5439151
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tans-huge-trees-469915:5439151")

Learn more about Curse Maven

What's new

All alpha versions and changelogs can find in my Discord community

 

MUST KNOW

 
  • Many features was added into both mod and tree pack system, old mod versions are not fully compatible with new tree pack!

 

HIGHLIGHTS

 
  • Saplings now will not generate roots when place on scaffolding
  • Added mod version checker in tree pack
  • Added "beta_version" config to use beta version of TannyJung's Tree Pack instead of release version. It's development version before full version, may contain new trees that still work in progress.
  • Added "mirrored" option to placement system
  • Added "world_height_limit" config back

 

NOT VERY IMPORTANT

 
  • Added "rt_dynamic" option to generated files and saplings to control what trees support RT dynamic feature.
  • Added “can_disable_roots” option to generated files and saplings
  • Added small system to allow pre-selecting tree folder and then random pickup one file, like world gen but you can place them manually.
  • Random Tree : Fixed part thickness bigger than normal cause by "round up" math, this fixed legion tree’s branch looks weird.
  • Random Tree : Fixed leaves create part become hollowed sphere if inner and core is set to empty (it’s no core feature, but it affects to leaves create)
  • Random Tree : Fixed part that replace option is OFF will not place in world gen caused by wrong command construction. This fixed chain sky islands not place vines in world gen.
  • Random Tree : Fixed "start_height" of parts not work
  • Minor changes

This mod has no additional files