File Details
Tank mod 6.1.0
- R
- Feb 26, 2025
- 3.87 MB
- 5.8K
- 1.20.1
- Forge
File Name
tankmod223-6.1.0-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
I decided to finally put this mod out of beta and now its full! There are a lot of plans for the nearest future, such as anti-tank weapons and items!
Version 6.1.0 changed:
Changed spawnrate for tanks, They now spawn more frequently as the night goes
Abrams learned how to use its coaxial machinegun, beware!
T-84 now stops moving when near a bright light source
Stages are no longer reduced whenever T-90 kills someone (maybe temporary change)
Oil now spawns only in Deserts, Badlands, Swamps and Mangrove swamps from heights 32 - 50 and in medium sized groups!
As I don't know how to make tanks to spawn better, I made them to be invisible when spawning for few seconds, so you don't see them spawning in the air.
Removed KV-2 and Gepard aggression sound. Gepard now disables all sounds when aggressive.
New random event!
When stage 3 starting from the midnight, lost souls start to spawn. They can be set free with purificator
When stage 3 starting from the midnight, aggravated souls start to spawn. They can be set free with advanced purificator
For now souls don't have any uses, but they will be needed in the future!
KV-2 now glows for short periods of time when waiting
On stage 3, T-90 now enters its aggressive mode when not looked at for a long time past midnight!
T-90A new texture
Lowered jumpscare sound
Jumpscare now stops when T-90A kills someone when aggressive
New world creation is recommended after updating the mod!

