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Talking Villagers (Fabric)

Villagers can talk audible.
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Talking Villagers v2.0.0-beta.3 (NeoForge)

File nametalkingvillagers-neoforge-2.0.0-beta.3+mc26.3.jar
Uploader
TeaJ4yTeaJ4y
Uploaded
Oct 20, 2026
Downloads
8
Size
425.9 KB
Mod Loaders
NeoForge
File ID
9264095
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:talking-villagers-466752:9264095"

Learn more about Curse Maven

What's new

2.0.0-beta.3 – 2026-10-20

Fixed

  • NeoForge: players whose client has NeoForge but not this mod can join again. The voice data was a synced attachment, which NeoForge treats as a synced registry entry; it now goes through an optional payload.
  • Villagers keep their voice data when they turn into a zombie villager and are cured, also voices set with /tv voice set. A villager struck by lightning keeps its gender and language and gets a witch voice. Zombie villagers sound like zombies.
  • Cured villagers say their cured line. It was sent before the villager was in the world, so nobody heard it.
  • Lines of a parent event (e.g. random for work, ambient for combat) are no longer repeated twice in a row.
  • Witches and illagers that start a fight at low health wait for their first taunt as usual.
  • Using a spawn egg on a villager no longer makes it say its love line.
  • Death reactions no longer play twice when another mod kills an entity that is already dead.
  • /tv debug watch is switched off when the player leaves and when the world is closed.

Changed

  • Lines with "weather": "rain" are also used during thunderstorms.

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