Talking Villagers v2.0.0-beta.3 (NeoForge)
Curse Maven Snippet
What's new
2.0.0-beta.3 – 2026-10-20
Fixed
- NeoForge: players whose client has NeoForge but not this mod can join again. The voice data was a synced attachment, which NeoForge treats as a synced registry entry; it now goes through an optional payload.
- Villagers keep their voice data when they turn into a zombie villager and are cured, also voices set with
/tv voice set. A villager struck by lightning keeps its gender and language and gets a witch voice. Zombie villagers sound like zombies. - Cured villagers say their
curedline. It was sent before the villager was in the world, so nobody heard it. - Lines of a parent event (e.g.
randomforwork,ambientforcombat) are no longer repeated twice in a row. - Witches and illagers that start a fight at low health wait for their first taunt as usual.
- Using a spawn egg on a villager no longer makes it say its
loveline. - Death reactions no longer play twice when another mod kills an entity that is already dead.
/tv debug watchis switched off when the player leaves and when the world is closed.
Changed
- Lines with
"weather": "rain"are also used during thunderstorms.
This mod has no additional files

