Tag Mod 1.5.0
Curse Maven Snippet
What's new
KILLER MODE WAS SUGGESTED BY @lixusthegreat ON DISCORD! https://discord.com/invite/BuScftvMKc
Changelog — v1.5.0
New Features
- Added Killer Mode — one Killer eliminates Runners by hitting them
- Added Normal Mode command (
/tag config normalMode) to switch back to classic tag - Eliminated players in Killer Mode are teleported 2–5 blocks away from the Killer to spectate safely
- Round automatically restarts with a 5 second countdown if the Chaser/Freezer/Killer leaves mid-round
- If not enough players remain to restart, the round is cancelled with a message
Improvements
- Big screen title messages now show on round start for all players
- Coloured glowing outlines per role (red for Chaser/Killer, aqua for Freezer, green for Runners)
- Freeze timer reduced from 60 seconds to 15 seconds
- Frozen players now see a countdown on their screen: "You will become a freezer in: Xs"
/tagstartand/tagstopnow show who started/ended the round in chat- Switching modes automatically disables the previous one
- Round end now shows the longest surviving Runner and their survival time
- All frozen players are freed and ice cages are removed when
/tagstopis used
Bug Fixes
- Fixed Chaser hitting Runners doing nothing in Normal Tag mode
- Fixed big screen titles never appearing
- Fixed
/tagstopalways saying "Round Ended" even when no round was running - Fixed glowing outlines being white instead of coloured
- Fixed Killer Mode round ending showing "Round Ended" twice in chat
- Fixed frozen players getting softlocked with no way to escape
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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