Tag Rescue

Puts back the tag entries a mod deletes with "replace": true. Silently, Minecraft lets them go.
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tagrescue-1.0.1.jar

File nametagrescue-1.0.1.jar
Uploader
derh3kiv4torderh3kiv4tor
Uploaded
Jul 13, 2026
Downloads
17
Size
29.3 KB
Mod Loaders
NeoForge
File ID
8426288
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tag-rescue-1609070:8426288"

Learn more about Curse Maven

What's new

1.0.1 — corrected description

The 1.0.0 description used a real mod as its example of damage, and the example was wrong.

Towns & Towers replaces the pillager_outpost biome tag and drops seven vanilla entries. That looks alarming, and it is completely fine: the mod ships its own per-biome outposts instead, and even lists Biomes O' Plenty, Terralith and BYG explicitly inside them. Good work, not a bug. Naming it as damage was unfair to that mod and misleading about what Tag Rescue is for.

What Tag Rescue actually protects: a replacer deleting another mod's entries. That mod is nowhere in the replacer's file, nobody is told it lost, and the feature it added simply stops working. A mod redefining a vanilla tag is usually doing exactly what replace is for, so the default policy lets it, and saves only what was never the replacer's to take.

No behaviour changed. The mod was already right; the description was not.

This mod has no additional files