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TacZ SuperbWarfare OptiMax

FPS Anim Patch (Forge 1.20.1) is a tiny client-side companion mod that trims the most expensive gun & vehicle animations from TACZ and SuperbWarfare so your FPS doesn’t get drafted into a full-time job.
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fps_animation-1.3.jar

File namefps_animation-1.3.jar
Uploader
hoya_t_lahoya_t_la
Uploaded
Mar 10, 2026
Downloads
20.6K
Size
29.7 KB
Mod Loaders
Forge
File ID
7738157
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-superbwarfare-optimax-1474447:7738157")

Learn more about Curse Maven

What's new

Changelog

All notable changes to this project are documented here.

1.3 - 2026-03-10

Changed
- Bumped the mod version: `1.2` -> `1.3`.
- Hardened the mixins: `defaultRequire` changed from `0` to `1` to prevent silent injection failures.
- Added explicit method descriptors to critical `@Inject`s (TACZ and SuperbWarfare) to reduce ambiguity risks in case of overloads.
- Forge metadata aligned with client-only usage (`side="CLIENT"` in `mods.toml`).

Fixed
- Replaced several silent `catch` blocks with conditional logs (`debugLog`) to make diagnosing runtime incompatibilities via reflection easier.
- Fixed distribution documentation (`dist/README.md`) to reference the JAR for the current version.


- Replaced the root `README.md` to properly describe `FPS_Animation` (removing the old off-topic content).


- Build validated after changes: generated `build/libs/fps_animation-1.3.jar`.

This mod has no additional files