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TacZ SuperbWarfare OptiMax

FPS Anim Patch (Forge 1.20.1) is a tiny client-side companion mod that trims the most expensive gun & vehicle animations from TACZ and SuperbWarfare so your FPS doesn’t get drafted into a full-time job.

File Details

fps_animation-1.3.jar

  • R
  • Mar 10, 2026
  • 29.75 KB
  • 8.2K
  • 1.20.1
  • Forge

File Name

fps_animation-1.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-superbwarfare-optimax-1474447:7738157")
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Changelog

All notable changes to this project are documented here.

1.3 - 2026-03-10

Changed
- Bumped the mod version: `1.2` -> `1.3`.
- Hardened the mixins: `defaultRequire` changed from `0` to `1` to prevent silent injection failures.
- Added explicit method descriptors to critical `@Inject`s (TACZ and SuperbWarfare) to reduce ambiguity risks in case of overloads.
- Forge metadata aligned with client-only usage (`side="CLIENT"` in `mods.toml`).

Fixed
- Replaced several silent `catch` blocks with conditional logs (`debugLog`) to make diagnosing runtime incompatibilities via reflection easier.
- Fixed distribution documentation (`dist/README.md`) to reference the JAR for the current version.


- Replaced the root `README.md` to properly describe `FPS_Animation` (removing the old off-topic content).


- Build validated after changes: generated `build/libs/fps_animation-1.3.jar`.