TaCZ Scope Overhaul
Realistic scopes and optics for TaCZ.



Features
- True scope magnification without zooming the entire screen
- Realistic glass tint, reflections, and distortion
- Darkened lens edges and scope shadows
- Dust, smudges, and glass imperfections
- Reticle glow, blur, ghosting, and parallax
- Adjustable weapon positioning while aiming
- Optional blur outside the scope
- Support for red dots and holographic sights
- Customizable effects and rendering modes
Scope Modes
| Mode |
Description |
Performance |
INLINE |
True magnification inside the lens |
Recommended |
REAL |
Renders a separate view through the scope |
Higher cost |
FAKE |
Enlarges the existing image |
Very low cost |
OFF |
Default TaCZ aiming |
No extra rendering |
Optical Effects
| Setting |
Effect |
| Lens tint |
Colours the image through the glass |
| Reflections |
Adds coating reflections and light flares |
| Edge darkening |
Darkens the edges of the lens |
| Scope shadow |
Adds shadows when your eye moves off-centre |
| Distortion |
Warps and softens the image near the edges |
| Chromatic aberration |
Adds colour fringing |
| Imperfections |
Adds dust and smudges |
| Reticle effects |
Adds glow, blur, ghosting, and parallax |
| World blur |
Blurs the surroundings while keeping the optic sharp |
Performance
| Mode or feature |
Approximate cost |
FAKE |
Almost free |
INLINE |
A fraction of REAL's rendering cost |
REAL |
Roughly doubles world-rendering work while active |
| Glass effects |
0.06–0.13 ms GPU time |
| Glass and reticle effects |
0.15–0.25 ms GPU time per optic |
Compatibility
| Mod |
Status |
| TaCZ |
Required |
| TaCZ Additions Scroll Zoom |
Compatible |
| Iris / Oculus |
Compatible |
| Distant Horizons |
Compatible |
| Accelerated Rendering |
Mostly compatible |
| Create |
Compatible |
| Acedium |
Incompatible |
| Luxium |
Incompatible |
Shader Compatibility
Some shader settings can cause visual issues with PiP rendering.
| Shader Pack |
Setting |
Notes |
| Nostalgia |
TAAU Ratio |
Compatibility work in progress |
| Ripple |
Motion Blur |
Can cause visual issues with PiP; work in progress |
Disabling the affected setting may help avoid visual issues until compatibility is improved.
Technical Details
- INLINE rendering: Draws the magnified view directly inside the lens.
- Lens masking: Keeps magnification and glass effects inside the optic.
- Terrain culling: Skips unnecessary terrain rendering where supported.
- Shader integration: Supports compatible Iris and Oculus rendering paths.
- Fallbacks: Unsupported rendering paths may revert to standard aiming.
Configuration
File: config/taczpip-client.toml
| Section |
Controls |
[pip] |
Mode, magnification, weapon position, blur, and sampling |
[glass] |
Tint, reflections, shadows, distortion, and imperfections |
[reticle] |
Glow, blur, ghosting, parallax, and distortion |
Effects can be adjusted independently. Set a strength to 0 to disable it.
Supported Versions

Dependencies