promotional bannermobile promotional banner

TaCZ Scope Overhaul

PiP scopes without halving FPS as well as glass and reticle enhancements

TaCZ Scope Overhaul

Realistic scopes and optics for TaCZ.

Minecraft Forge NeoForge

Optics Scopes

Side Dependency


Features

  • True scope magnification without zooming the entire screen
  • Realistic glass tint, reflections, and distortion
  • Darkened lens edges and scope shadows
  • Dust, smudges, and glass imperfections
  • Reticle glow, blur, ghosting, and parallax
  • Adjustable weapon positioning while aiming
  • Optional blur outside the scope
  • Support for red dots and holographic sights
  • Customizable effects and rendering modes

Scope Modes

Mode Description Performance
INLINE True magnification inside the lens Recommended
REAL Renders a separate view through the scope Higher cost
FAKE Enlarges the existing image Very low cost
OFF Default TaCZ aiming No extra rendering

Optical Effects

Setting Effect
Lens tint Colours the image through the glass
Reflections Adds coating reflections and light flares
Edge darkening Darkens the edges of the lens
Scope shadow Adds shadows when your eye moves off-centre
Distortion Warps and softens the image near the edges
Chromatic aberration Adds colour fringing
Imperfections Adds dust and smudges
Reticle effects Adds glow, blur, ghosting, and parallax
World blur Blurs the surroundings while keeping the optic sharp

Performance

Mode or feature Approximate cost
FAKE Almost free
INLINE A fraction of REAL's rendering cost
REAL Roughly doubles world-rendering work while active
Glass effects 0.06–0.13 ms GPU time
Glass and reticle effects 0.15–0.25 ms GPU time per optic

Compatibility

Mod Status
TaCZ Required
TaCZ Additions Scroll Zoom Compatible
Iris / Oculus Compatible
Distant Horizons Compatible
Accelerated Rendering Mostly compatible
Create Compatible
Acedium Incompatible
Luxium Incompatible

Shader Compatibility

Some shader settings can cause visual issues with PiP rendering.

Shader Pack Setting Notes
Nostalgia TAAU Ratio Compatibility work in progress
Ripple Motion Blur Can cause visual issues with PiP; work in progress

Disabling the affected setting may help avoid visual issues until compatibility is improved.


Technical Details

  • INLINE rendering: Draws the magnified view directly inside the lens.
  • Lens masking: Keeps magnification and glass effects inside the optic.
  • Terrain culling: Skips unnecessary terrain rendering where supported.
  • Shader integration: Supports compatible Iris and Oculus rendering paths.
  • Fallbacks: Unsupported rendering paths may revert to standard aiming.

Configuration

File: config/taczpip-client.toml

Section Controls
[pip] Mode, magnification, weapon position, blur, and sampling
[glass] Tint, reflections, shadows, distortion, and imperfections
[reticle] Glow, blur, ghosting, parallax, and distortion

Effects can be adjusted independently. Set a strength to 0 to disable it.


Supported Versions

Minecraft 1.20.1 Minecraft 1.21.1


Dependencies

  • TaCZ - Required

TaCZ Scope Overhaul Team

profile avatar
  • 111
    Followers
  • 25
    Projects
  • 7.6M
    Downloads

More from RaiiidenView all