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TaCZ Mechanics

Realistic ballistics, ricochet, suppression, and immersive gun mechanics.

🔫 TaCZ Mechanics

Minecraft NeoForge License TaCZ

Military simulation enhancement mod for TaCZ — Realistic ballistics, ricochet, suppression, and immersive gun mechanics.


✨ Features

🎯 Ballistics & Penetration

  • Ricochet System — Bullets bounce off hard surfaces at shallow angles
  • Penetration System — Bullets pierce through blocks with damage/velocity reduction
  • Configurable angles, chances, speed multipliers, and max bounces

🔊 Distant Fire Sounds

  • Dynamic gunfire sounds based on distance:
    • Close: Full sound
    • Medium/Far/Very far: Progressive muffling and reverb
  • Per-caliber configuration via JSON
  • Auto-fallback to default sounds

💨 Bullet Whizz & Suppression

  • Bullet Whizz — Fly-by sounds when bullets pass near players
  • Suppression System:
    • Visual effects (blur, vignette, desaturation)
    • Camera shake (aim punch)
    • Intensity based on proximity and bullet speed

🎮 Free Aim

  • Independent gun movement from camera
  • Configurable max deviation angles
  • Smooth interpolation
  • Optional crosshair following

🏃 Movement System

  • Crawling — Reduced height for going prone
  • Sitting — Adjusted dimensions for seated positions
  • Configurable heights and eye levels

✨ Ricochet Effects

  • Particle effects (sparks) when bullets ricochet
  • Configurable per-block-type via JSON

📸 Gallery

Coming soon: Screenshots and video previews


🛠️ Installation

  1. Install NeoForge 21.1.x for Minecraft 1.21.1
  2. Download and install TaCZ
  3. Download TaCZ Mechanics and place in mods/ folder
  4. Launch the game!

⚙️ Configuration

All features are configurable via tacz_mechanics-server.toml:

# Global debug toggle
debug = false

[ricochet]
enabled = true
debug = false
maxBounces = 3
minSpeed = 15.0
minAngle = 15.0
chance = 0.6
speedMultiplier = 0.7

[penetration]
enabled = true
maxPenetrations = 3
minSpeed = 10.0
baseSpeedLoss = 0.3
damageMultiplier = 0.8

[suppression]
enabled = true
detectionRadius = 8.0
maxIntensity = 1.0
decayRate = 0.05

[freeAim]
enabled = true
maxAnglePitch = 8.0
maxAngleYaw = 12.0
lerpSpeed = 0.15

[movement]
enabled = true
crawlHeight = 0.6
crawlEyeHeight = 0.4
sitHeight = 1.0
sitEyeHeight = 0.8

Data Packs

Create custom configs in your resource pack:

Distant Fire Sounds

data/<namespace>/tacz_mechanics/distant_fire/<caliber>.json

{
  "caliberId": "tacz:9mm",
  "closeSound": "namespace:distant/9mm_close",
  "midSound": "namespace:distant/9mm_mid",
  "farSound": "namespace:distant/9mm_far",
  "veryFarSound": "namespace:distant/9mm_veryfar",
  "closeMaxDistance": 100,
  "midMaxDistance": 250,
  "farMaxDistance": 450,
  "transitionBlocks": 20
}

Bullet Particles

data/<namespace>/tacz_mechanics/bullet_particles/<name>.json

{
  "type": "block",
  "blocks": ["minecraft:stone", "minecraft:iron_block"],
  "ricochet": [
    {
      "particle": "minecraft:small_flame",
      "count": 5,
      "speed": 0.3,
      "delta": {"x": 0.2, "y": 0.2, "z": 0.2}
    }
  ],
  "hit": [...],
  "pierce": [...]
}

Requirements

The TaCZ Mechanics Team

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