Description
# [TaCZ] Laboratory Chemical Weapons
**Turn your guns into chemical weapons.** Build a clandestine chemistry lab, brew elemental and synthetic chemicals, mix them into deadly compounds and load them into your **Timeless and Classics Zero** ammo.
> Requires **TaCZ (Timeless and Classics Zero) for NeoForge 1.21.1**. JEI is optional but recommended.
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## π§ͺ The Laboratory
A huge **5x3x3 multiblock** with a fully modelled, animated 3D look: rusty tanks, glass pipes, a makeshift gas burner, an extractor fan, a gas mask and gloves on the workbench, a flickering bulb, an old CRT monitor and a biohazard sign.
1. Craft the **Chemical Laboratory** (3 Paper, Iron Ingot, Copper Ingot, Glass Bottle).
2. Right-click the ground: a frame appears with a **hologram of the next stage**.
3. Right-click it with materials to build it in **3 stages**:
- **Stage 1:** 16 Iron Ingots, 16 Planks, 8 Copper Ingots
- **Stage 2:** 1 Blast Furnace, 12 Glass, 16 Copper Ingots, 3 Buckets
- **Stage 3:** 4 Diamonds, 8 Pyrolite, 16 Redstone, 8 Tinted Glass
Once complete, everything reacts while it works: liquid levels rise and fall, colored drops travel through the pipes, the mixer swirls two colors together, the burner glows, the press hammers and the valves turn.
## βοΈ Chemicals
Melt items in the **Chemical Furnace** to fill the **4 base tanks** (one chemical per tank, each tank can be drained).
| Chemical | Source | Effect on hit |
|---|---|---|
| βοΈ Frost | Frost Essence, ice, snow | Instant freeze, heavy slowness |
| π₯ Pyrolite | Pyrolite, blaze powder | Burns 10 s + small blast (no block damage) |
| π’ Slime | Slime Essence, slime balls | Launches the target, can't jump |
| β‘ Electric | Electric Essence, redstone | Visual lightning, stun, chains to 4 enemies |
| β οΈ Toxin | Toxin Essence, spider eyes, pufferfish | Strong poison + toxic cloud |
| π§ͺ Acid | Acid Essence, fermented spider eye | Corrodes armor, damage that ignores armor |
| π Void | Void Essence, ender pearls | Teleports the target away, dizzy and blind |
## π Combinations
Open two tanks towards the **mixer** to create compounds:
| Compound | Ingredients | Effect |
|---|---|---|
| Cold Fire | Pyrolite + Frost | Blue fire, freezes and slows |
| Electric Slime | Slime + Electric | Launch + chained shock |
| Napalm | Pyrolite + Slime | Burns 15 s, leaves a pool of fire |
| Plasma | Pyrolite + Electric | Big blast, lightning, chained shock |
| Nerve Gas | Toxin + Electric | Cloud that poisons, blinds and confuses |
| Necrotic Acid | Acid + Toxin | Wither II + double armor corrosion |
| Black Hole | Void + Electric | Pulls everything within 8 blocks into the impact |
| Cryostasis | Frost + Void | Frozen still in ice for 4 seconds |
A built-in **recipe book** shows every combination, highlights the ones you can make right now and opens the right valves with one click. Hovering a tank tells you what it combines with.
## π« Chemical Ammo
- Put normal TaCZ ammo in the **press**: it comes out loaded with the mixer's chemical (25 mB per round).
- Reload as usual. The gun **remembers the exact order** of normal and chemical rounds in the magazine, shown in its tooltip (e.g. `3Γ normal β 5Γ Frost β 2Γ Plasma`).
- Chemical rounds fire **bright colored tracers** that match their chemical.
## π JEI Support
Two JEI categories: **Chemical Furnace** (what each item melts into) and **Chemical Mixing** (every combination).
## βΉοΈ Notes
- Guns that shoot straight from the inventory, or TaCZ ammo boxes, don't apply chemicals.
- Fully original assets: no TaCZ models or textures are included.
- English and Spanish translations.
**License:** GPL-3.0



