An add-on for TaCZ which extends the special head-shot mechanic to accommodate more projectile entities.
(永恒枪械工坊模组的附属,使更多的弹射物可以沿用爆头机制。)
This mod uses GPL3.0 Lisence.
Attention: This mod is NOT ralated to TACZ official team. Do not report any bugs regarding this mod to them.
Features:
Various Configurable Content:
- Set headshot multipliers for various projectiles based on their entity-types (for Tipped Arrows, the carried potion can also be considered), or blacklist them to cancel the determination;
- Added a damage-type blacklist tag (tacz_headshot_extension:excluded_from_headshot), damage types under this tag will not cause headshots;
- If you're tired of setting so many entity types, there is also a generic multiplier;
- After a successful headshot, a TaCZ crosshair effect and sound effect will appear; you can choose to play a sound effect based on a certain firearm, or use the vanilla melee critical sound effect from Minecraft (just like the old TaC).
- You can also disable a feature of TaCZ, which would judge every unconfigured living entity by its eye-height by default.
After installing, check config files (/config/tacz_headshot_extension-common.toml, /config/tacz_headshot_extension-client.toml, and saves/XXX/serverconfigs/tacz_headshot_extension-server.toml) for more information.