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[TaCZ] Half-Life Gunpack

Half-Life arsenal for TaCZ
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hlarsenal-1.26.0.jar

File namehl2arsenal-1.26.0.jar
Uploader
NightLa0NightLa0
Uploaded
Oct 22, 2026
Downloads
54
Size
39.4 MB
Mod Loaders
Forge
File ID
9292192
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-half-life-gunpack-1742557:9292192")

Learn more about Curse Maven

What's new

1.26.0: Sound overhaul

  • Every sound is now the game’s own file (HL2, HL1 or Opposing Force), full length, with no odd cuts or muffling.
  • All the variations the games pick from are in: the .357’s 2 shots, the HL2 shotgun’s 3 shells, the MP5/M16’s 2 bursts, the hivehand’s 3 shots, the tau’s 3 aftershocks, the gravity gun’s 3 punts, 3 explosions…
  • Sounds play at the games’ own pitches (most shots vary a little each time) and at the moment the games’ animations play them.
  • Your own HL2 guns sound in stereo, like in HL2.
  • Seamless loops: the gluon hum, the tau charge, the gravity gun’s hold and the HL2 rocket’s motor.
  • Gluon gun: Half-Life’s windup and hum, with the hum joining 2 seconds in, and a proper power-down.
  • Tau cannon: plays the way HL1 does, where each shot cuts off the last one’s sizzle and the crackle afterwards cuts off the shot. It also has the real zaps for overcharging and firing underwater.
  • Gravity gun: the hold hum rises and fades like HL2, and the claws now click open and shut.
  • HL2 RPG: the rocket roars until it hits. HL1 RPG: it roars for the 1 second its motor burns, then coasts silently.
  • HL1 explosions now include the falling-debris sound.
  • New sounds that were missing before: wrench and knife hits on mobs, spore launcher petting, shock roach bolt hit and draw, displacer ball burst and self-teleport.
  • OF shotgun: shells go in with HL1’s two sounds, at HL1’s wide pitch range.
  • Pipe wrench: the big swing hitting a wall now uses the normal hit sound, like Opposing Force.

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