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TaCZ Enhanced PiP Scopes

Enhances TaCZ scopes with picture-in-picture rendering, realistic scope shadow, and customizable lens effects.
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Description

TaCZ Enhanced PiP Scopes

Enhances TaCZ scopes with picture-in-picture rendering: the view inside the scope is magnified while the surrounding view remains unzoomed.

Daytime gameplay showing the magnified scope view and the surrounding landscape.

Daytime gameplay example.

Features

  • Scope masks that follow the shape of the optic.
  • Scope shadow that responds to eye alignment and weapon movement.
  • Customizable lens effects, including distortion, chromatic aberration, vignette, reflections, scratches, and dirt.
  • Four lens-surface textures.
  • Adjustable PiP resolution and update rate to balance image quality and performance.

Nighttime gameplay showing a zombie through the scope.

Nighttime gameplay example.

Requirements

  • Minecraft 1.20.1
  • Forge 47.4.10 or newer
  • Java 17
  • Timeless and Classics Zero (TaCZ) 1.1.8-hotfix2 or newer

Configured is optional and provides an in-game configuration screen. Settings can also be edited in config/tacz_pip_scope-client.toml.

Compatibility and limitations

Integration is provided for Embeddium 0.3.31 and Oculus 1.8.0. Distant Horizons integration targets 2.2.1-a and compatible 3.3.x releases; testing across versions and rendering configurations is ongoing.

Compatibility with every shader pack, gun pack, or future mod version is not guaranteed. Fabulous graphics and AcceleratedRendering are not supported.

Some HUD-style sights use TaCZ’s original rendering instead of PiP.

PiP renders an additional world view and may reduce performance. Lower the PiP resolution or update rate if needed.

Author: shumoi

TaCZ Enhanced PiP Scopes Team

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