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[TaCZ] Dynamic Bullet Holes

Dynamic, block & calibre-dependant bullet holes for TaCZ
In this image, over 1000 bullets were fired at a wall. FPS did not drop by a single frame. (I play on a potato)

In this image, over 1000 bullets were fired at a wall. FPS did not drop by a single frame. (I play on a potato)

DBH blends the average color of the block with the bullethole mask, making every impact look believable.

DBH blends the average color of the block with the bullethole mask, making every impact look believable.

Various calibres fired at stone

Various calibres fired at stone

The Bullet Holes™ are very Dynamic™

The Bullet Holes™ are very Dynamic™

Three impact sizes per block-type, per calibre. In this case, block type wood.

Three impact sizes per block-type, per calibre. In this case, block type wood.

Description

 


FEATURES:

  • 47 unique bullet hole textures
  • Vanilla-friendly pixellated texturing
  • 3 hole size variations for different calibres
  • 6 Sets for different materials
  • Automatic color tinting
  • Highley optimized

demo gif

 

TaCZ is a visual lightweight mod that replaces TaCZs original black bullet holes with hand drawn bullet holes, that each vary based on what block you fired at and what calibre your gun had.

The vanilla oriented texturing combined with the custom tinting system makes these dynamic bullet holes blend perfecly with any envorment and helps with making impacts look less out of place.



The mod was programmed by: Alfr3XD
The assets and CF page were made by: Mr.Mulle

Feel free to leave feedback in the comments!
Thanks for playing with our mod <3

 

The [TaCZ] Dynamic Bullet Holes Team

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