tacz_sewv-0.1.7+mc1.21.1.jar
Curse Maven Snippet
What's new
Limitless Vehicles support: crews can drive and gun its vehicles.
Helicopters are built from scratch and follow realistic flight model physics. they can now partake in S&D and Patrol orders
Invasion mode now supports ALL vehicle categories. (mortars and tows not tested yet), and yes, infantry aswell!
/sewv diplomacy now works with individual players aswell. (OpenPAC is not required anymore to function)
Easy mode: made for players that want a more arcade relaxed experience, should feature a slower gameplay apt for survival.
Grace period function, no events will spawn during this state, by default lasts 5 days. when the condition ends events will start spawning.
**Reworked completely TDT/Quickwheel, now the means of dispatching lives entirely in quickwheel. TDT has been converted in a PMC identity tab. **
Formations tweaked, Infantry and vehicles move as a group in columns and lines and keep together, will also pick up stragglers. Idle units now travel and march instead of standing around.
Gameplay tweaks, now battles occour from much farther and collective behavior has been tweaked.
Preferred Pathways has been tweaked and almost completely reworked.
RU/US soldiers can now carry Superb Warfare guns (rifles, MGs, snipers, launchers, Igla AA etc.) and they actually use them.
Reworked completely /sewv pool tabs with a more intuitive system as well as presets for other packs. (
/sewv pool vehicles,/sewv pool misc) with one-click presets for Superb Warfare, Frontline Combat Pack, DragonRise:Reforge (Modern / Historical), Ultima Ratio, Neo Arms (my personal pack), Limitless Vehicles etc.Added completely new skins which will depend on the biome they will spawn on.
New voice lines for support calls and target calls.
Wheeled vehicles now do proper three-point turns instead of getting stuck at tight corners. (STILL BEING WORKED ON TODAY)
Artillery now function properly.
Trench digging and engineer drones can now be turned off in the config.
Tripod Invasion support: units target tripods first, keep their distance, can shoot through the tripod's shield, and won't get trapped inside it. Tanks engage from far enough to actually aim up at them.
CorpseMod: unit corpses are much lighter on performance, despawn after a while, and are capped per dimension.
fixed Doggie's Vehicles crash (units WILL NOT be able to board or control them due to technical limitations)
Fixed a startup crash and a heli crash.
Notifications fully redesigned.
Config menu overhauled.
vehicle icons and headings redrawn.
Lots of AI optimisation and LoD-based behavior, big battles should run noticeably smoother.
Fixed vehicles dumping piles of ammo on the ground.
Fixed bail-outs (path and grenades).
Fixed vehicle steering/pursuit, helipad crafting, logo lighting and several translation issues.
FOB command and order fixes.
Extermination compat, medic capture and radio zoom were removed to keep things lean.
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