tacz_sewv-0.1.7.jar
Curse Maven Snippet
What's new
- **Limitless Vehicles support: crews can drive and gun its vehicles.**
- Helicopters are built from scratch and follow realistic flight model physics. they can now partake in S&D and Patrol orders
- Invasion mode now supports ALL vehicle categories. (mortars and tows not tested yet), and yes, infantry aswell!
- /sewv diplomacy now works with individual players aswell. (OpenPAC is not required anymore to function)
- Easy mode: made for players that want a more arcade relaxed experience, should feature a slower gameplay apt for survival.
- Grace period function, no events will spawn during this state, by default lasts 5 days. when the condition ends events will start spawning.
- **Reworked completely TDT/Quickwheel, now the means of dispatching lives entirely in quickwheel. TDT has been converted in a PMC identity tab. **
- Formations tweaked, Infantry and vehicles move as a group in columns and lines and keep together, will also pick up stragglers. Idle units now travel and march instead of standing around.
- Gameplay tweaks, now battles occour from much farther and collective behavior has been tweaked.
- Preferred Pathways has been tweaked and almost completely reworked.
- RU/US soldiers can now carry **Superb Warfare guns** (rifles, MGs, snipers, launchers, Igla AA etc.) and they actually use them.
- Reworked completely /sewv pool tabs with a more intuitive system as well as presets for other packs. (`/sewv pool vehicles`, `/sewv pool misc`) with one-click presets for Superb Warfare, Frontline Combat Pack, DragonRise:Reforge (Modern / Historical), Ultima Ratio, Neo Arms (my personal pack), Limitless Vehicles etc.
- Added completely new skins which will depend on the biome they will spawn on.
- New voice lines for support calls and target calls.
- Wheeled vehicles now do proper three-point turns instead of getting stuck at tight corners. (STILL BEING WORKED ON TODAY)
- Artillery now function properly.
- Trench digging and engineer drones can now be turned off in the config.
- **Tripod Invasion** support: units target tripods first, keep their distance, can shoot through the tripod's shield, and won't get trapped inside it. Tanks engage from far enough to actually aim up at them.
- **CorpseMod:** unit corpses are much lighter on performance, despawn after a while, and are capped per dimension.
- fixed Doggie's Vehicles crash (units WILL NOT be able to board or control them due to technical limitations)
- Fixed a startup crash and a heli crash.
- Notifications fully redesigned.
- Config menu overhauled.
- vehicle icons and headings redrawn.
- Lots of AI optimisation and LoD-based behavior, big battles should run noticeably smoother.
- Fixed vehicles dumping piles of ammo on the ground.
- Fixed bail-outs (path and grenades).
- Fixed vehicle steering/pursuit, helipad crafting, logo lighting and several translation issues.
- FOB command and order fixes.
- **Extermination compat, medic capture and radio zoom were removed to keep things lean.**
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