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[TACZ] Zombie Map Maker

TACZ Call Of Duty Zombies Map Maker Neo TACZ
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zombiemod-1.6.7.jar

File namezombiemod-1.6.7.jar
Uploader
arginou57arginou57
Uploaded
Sep 1, 2026
Downloads
12
Size
13.5 MB
Mod Loaders
Forge
File ID
8785450
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-cod-zombie-map-maker-call-of-1387913:8785450")

Learn more about Curse Maven

What's new

# Changelog — Zombie Mode (English)

## [1.6.7] — 2026-09-01

### 🦴 Bone Wall redesigned: bone shield
- No more placed blocks: a **bone dome that follows the player** (~10 s, extended on re-proc). Monsters touching it are **knocked back and stunned**; you and teammates **shoot freely through it**. Enemy projectiles pass too.
- Visual: double ivory ring + orbit (1 pulse/s), bursting spikes on deploy, impact flashes, bone-dust dissipation.

### 🌟 Gums: passive auras & FX scaling with upgrades
- **Subtle auras** (1 pulse/s, low alpha) for active passive gums: Glass Cannon (crimson rim + shards), Fearless (stone ring), Stock Option (gold orbit), Self-Medication (green wisp), Shield Aura (blue orbit), Insta-Kill (scarlet rim), Hyper Electric (micro-arcs).
- **Proc FX grow with the Laboratory level**: size +16% per level, extra shockwave from level 3, ray crown + flash at level 5.
- Added signatures: Headhunter, Insta-Kill (☠), Shield Aura block, Phoenix Up (fire pillar + "🔥 PHOENIX"), Bone Wall, Soundboard (holographic ♪ notes), Pillard (golden shells); Pop Shocks now orange arcs (distinct from blue Lightning Strike).

### ✨ Gobblegums: zero vanilla particles, real FX
- The gums' **25 vanilla particle sites** now use the client FX engine (like gems): one light packet per proc, batched rendering, built-in budget/LOD.
- **Gum activation**: ground seal + pillar + spiral in the rarity colour, scaling up (shockwaves for Epic, ray crown + slight shake for Legendary).
- **Dedicated signatures**: Frag/kamikazes, Bone Spikes, Shrapnel, Cryo Burst, Static & Lightning (real branched electric arcs), Necromancer, Vampire Bite (crimson helix mob → player), Rainbow/sheep (7 coloured beams), Confetti & Easter, Boing/Bonk (holographic "BONK!"), Eternal Flame, Money Bag/coins, heals, revives ("✚ REVIVED"), summons, power-up drops.
- **Persistent zones** (Toxic Spore, Decay Pool, Banana Republic, contamination): no more continuous particle emission — one FX pulse per second (ring + mist + wisps).

### 🔧 Bone Wall — menu & progression
- The **Power** track now really scales the dome (it was not applied); Laboratory description rewritten (following shield, knockback/stun, shoot-through).

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