zombiemod-1.6.5.jar
Curse Maven Snippet
What's new
# Changelog — Zombie Mode (English)
## [1.6.5] — 2026-08-31
### 👻 Fix: creeps "depopping" at full HP
- The classic mode's **stuck-mob detector** silently removed any near-motionless mob after several checks — but a frozen, burrowed (Burrower), stasis-locked or heavily slowed creep is motionless **on purpose**. Creeps are now excluded from the detector (they follow a collision-free spline: they can never truly get stuck).
- Extra hardening: no vanilla despawn possible any more (distance **and** switching the world to Peaceful, which instantly removed all monsters).
- Vanilla creep hurt/death sounds stay muted (see 1.6.4) — Sound Physics FPS dip.
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