[TACZ] Zombie Map Maker

TACZ Call Of Duty Zombies Map Maker Neo TACZ
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zombiemod-1.6.4.jar

File namezombiemod-1.6.4.jar
Uploader
arginou57arginou57
Uploaded
Aug 31, 2026
Downloads
6
Size
13.5 MB
Mod Loaders
Forge
File ID
8778595
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-cod-zombie-map-maker-call-of-1387913:8778595")

Learn more about Curse Maven

What's new

# Changelog — Zombie Mode (English)

## [1.6.4] — 2026-08-31

> Stable release consolidating the 1.6.2 and 1.6.3 fixes (no gameplay change specific to 1.6.4: this is the build to deploy everywhere, server + players).

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## [1.6.3] — 2026-08-31

### ⛓️ No more permanent crowd-control (freeze / stun / slow)
- **Slow**: speed floor at **35 %** (bosses 50 %) whatever the gem stacking — creeps can no longer be pinned by Sapphire stacking.
- **Freeze / stun**: diminishing returns — after each hard control, the creep is immune to it for 2× its duration (**33 % max uptime**); duration already halved on bosses.
- Reminder of innate immunities (Bestiary entries): Ice type (freeze/slow), Juggernaut, Behemoth, Chronic elite, Titan elite (stun).

### 📖 Bestiary — organisation & polish
- **Act tabs as a strict partition**: each monster only appears in the act of its first appearance (computed from the config, follows hot edits), sorted by arrival wave; its returns stay listed in its entry ("Appearance", with real HP per wave range). Derived and endless-only: "All" tab.
- **HUD suspended while a mod screen is open** (Bestiary, Laboratory, Workshop, Codex, tower/gem screens, map browser): kill counters and point animations no longer bleed through the panels.

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