zombiemod-1.6.4.jar
Curse Maven Snippet
What's new
# Changelog — Zombie Mode (English)
## [1.6.4] — 2026-08-31
> Stable release consolidating the 1.6.2 and 1.6.3 fixes (no gameplay change specific to 1.6.4: this is the build to deploy everywhere, server + players).
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## [1.6.3] — 2026-08-31
### ⛓️ No more permanent crowd-control (freeze / stun / slow)
- **Slow**: speed floor at **35 %** (bosses 50 %) whatever the gem stacking — creeps can no longer be pinned by Sapphire stacking.
- **Freeze / stun**: diminishing returns — after each hard control, the creep is immune to it for 2× its duration (**33 % max uptime**); duration already halved on bosses.
- Reminder of innate immunities (Bestiary entries): Ice type (freeze/slow), Juggernaut, Behemoth, Chronic elite, Titan elite (stun).
### 📖 Bestiary — organisation & polish
- **Act tabs as a strict partition**: each monster only appears in the act of its first appearance (computed from the config, follows hot edits), sorted by arrival wave; its returns stay listed in its entry ("Appearance", with real HP per wave range). Derived and endless-only: "All" tab.
- **HUD suspended while a mod screen is open** (Bestiary, Laboratory, Workshop, Codex, tower/gem screens, map browser): kill counters and point animations no longer bleed through the panels.
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