taczarmedmobs-2.2.5.jar
Curse Maven Snippet
What's new
2.2.5
New: combat profiles
- Every gun type belongs to a configurable profile with its own range, preferred distance, retreat distance and speed:
- Sniper (sniper): 64 range, keeps ~40 blocks distance
- Rifle (rifle, smg, mg): 32 range, ~20 blocks
- Pistol (pistol, shotgun): 16 range, ~10 blocks
- Heavy (rpg / "Heavy Weapon"): 48 range, ~24 blocks, moves slower
- Mobs keep their distance: they close in when too far and back off while shooting when too close
- Melee weapons (e.g. swords in the Heavy Weapon tab) are detected automatically and charge in
- Explosive weapons keep a safe distance and never fire at targets close enough to hurt the shooter
- Range is capped by how far the gun's bullet actually flies
- Mobs retreat while reloading if the target gets close
- New option
[ai] out_of_ammo:KEEP_DISTANCE(default) orMELEE
New: suppressive fire
- Hits from machine guns fired by mobs briefly slow the target down
- Configurable gun types, duration, level and targets (players, mobs or both)
New: diplomacy
- Warnings: guards warn players before opening fire. Put your weapon away and they stand down
- Strikes: the first hit on a guard, villager or iron golem gets a warning, the second one within 30 seconds makes you an aggressor. Aggressors are shot without warning
- White flag: hold white wool or a white banner and guards won't attack you. Attacking under a white flag voids it for 60 seconds
- Disguise: hold or wear an ominous banner and illagers ignore you, but armed guards treat you as an enemy. Drop the banner and they lose interest
- Guards talk to you in chat (or above the hotbar, configurable)
Improvements
- Friendly-fire check now runs before every single shot and widens with distance and aim spread
- Filters support sub folders, e.g.
"destiny:sword/*"
Fixes
- Guards with an odd entity ID never searched for targets on their own
- Mobs walked in circles instead of retreating
Config changes
[ai] attack_rangeand[ai] move_speedwere replaced by the new[profiles]section. Old values are removed automatically- New sections:
[profiles],[suppression],[diplomacy]
Known issues
- Pillagers hold guns in their normal pose (visual only)
- Guns show a pink/black missing texture: Caused by Gunsmith Lib failing to convert an older gunpack, not by this mod. Close the game, delete the
.gunsmithlibfolder in your instance folder and restart.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include