taczarmedmobs-2.2.5.jar
Curse Maven Snippet
What's new
2.2.5
New: combat profiles
- Every gun type belongs to a configurable profile with its own range, preferred distance, retreat distance and speed:
- Sniper (sniper): 64 range, keeps ~40 blocks distance
- Rifle (rifle, smg, mg): 32 range, ~20 blocks
- Pistol (pistol, shotgun): 16 range, ~10 blocks
- Heavy (rpg / "Heavy Weapon"): 48 range, ~24 blocks, moves slower
- Mobs keep their distance: they close in when too far and back off while shooting when too close
- Melee weapons (e.g. swords in the Heavy Weapon tab) are detected automatically and charge in
- Explosive weapons keep a safe distance and never fire at targets close enough to hurt the shooter
- Range is capped by how far the gun's bullet actually flies
- Mobs retreat while reloading if the target gets close
- New option
[ai] out_of_ammo:KEEP_DISTANCE(default) orMELEE
New: suppressive fire
- Hits from machine guns fired by mobs briefly slow the target down
- Configurable gun types, duration, level and targets (players, mobs or both)
New: diplomacy
- Warnings: guards warn players before opening fire. Put your weapon away and they stand down
- Strikes: the first hit on a guard, villager or iron golem gets a warning, the second one within 30 seconds makes you an aggressor. Aggressors are shot without warning
- White flag: hold white wool or a white banner and guards won't attack you. Attacking under a white flag voids it for 60 seconds
- Disguise: hold or wear an ominous banner and illagers ignore you, but armed guards treat you as an enemy. Drop the banner and they lose interest
- Guards talk to you in chat (or above the hotbar, configurable)
Improvements
- Friendly-fire check now runs before every single shot and widens with distance and aim spread
- Filters support sub folders, e.g.
"destiny:sword/*"
Fixes
- Guards with an odd entity ID never searched for targets on their own
- Mobs walked in circles instead of retreating
Config changes
[ai] attack_rangeand[ai] move_speedwere replaced by the new[profiles]section. Old values are removed automatically- New sections:
[profiles],[suppression],[diplomacy]
Known issues
- Pillagers hold guns in their normal pose (visual only)
- Guns show a pink/black missing texture: Caused by Gunsmith Lib failing to convert an older gunpack, not by this mod. Close the game, delete the
.gunsmithlibfolder in your instance folder and restart.
This mod has no additional files

