TaCZ Armed Mobs Warfare

Everything is optional Guards with guns, zombies with shotguns, pillagers with snipers, and with Iron's Spells mages. Any TaCZ gunpack, tactical AI, factions at war: sieges, caravans and mercenaries who fight and farm. NeoForge 1.21.1 & Forge 1.20.1.
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TaCZ_Armed_Mobs-1.0.0.jar

File nametaczarmedmobs-1.0.0.jar
Uploader
xxXShindaXxxxxXShindaXxx
Uploaded
Oct 2, 2026
Downloads
12
Size
12.4 KB
Mod Loaders
NeoForge
File ID
9041634
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tacz-armed-mobs-1723197:9041634"

Learn more about Curse Maven

What's new

1.0.0 – Initial release

  • Guards from Guard Villagers spawn with a random gun from every loaded TaCZ gunpack
  • Matching ammo in the off hand (configurable number of magazines)
  • Configurable gun chance, otherwise guards keep their normal loadout
  • Optional: equip any other mob via config (extra_mobs)
  • Filters: allowed weapon types, whitelist and blacklist (by gun ID or whole gunpack)
  • Player-made guards keep the weapon the player gave them
  • Works with guards from world-generated villages

Known issues

  • This is the first release, so bugs are to be expected. Please report anything you find!
  • Guns show a pink/black missing texture: This is caused by Gunsmith Lib failing to convert an older gunpack, not by this mod. Close the game, delete the .gunsmithlib folder in your instance folder and restart.