TaCZ_Armed_Mobs-1.0.0.jar
Curse Maven Snippet
What's new
1.0.0 – Initial release
- Guards from Guard Villagers spawn with a random gun from every loaded TaCZ gunpack
- Matching ammo in the off hand (configurable number of magazines)
- Configurable gun chance, otherwise guards keep their normal loadout
- Optional: equip any other mob via config (
extra_mobs) - Filters: allowed weapon types, whitelist and blacklist (by gun ID or whole gunpack)
- Player-made guards keep the weapon the player gave them
- Works with guards from world-generated villages
Known issues
- This is the first release, so bugs are to be expected. Please report anything you find!
- Guns show a pink/black missing texture: This is caused by Gunsmith Lib failing to convert an older gunpack, not by this mod. Close the game, delete the
.gunsmithlibfolder in your instance folder and restart.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include