TaCZ_Armed_Mobs-1.0.0.jar
Curse Maven Snippet
What's new
1.0.0 – Initial release
- Guards from Guard Villagers spawn with a random gun from every loaded TaCZ gunpack
- Matching ammo in the off hand (configurable number of magazines)
- Configurable gun chance, otherwise guards keep their normal loadout
- Optional: equip any other mob via config (
extra_mobs) - Filters: allowed weapon types, whitelist and blacklist (by gun ID or whole gunpack)
- Player-made guards keep the weapon the player gave them
- Works with guards from world-generated villages
Known issues
- This is the first release, so bugs are to be expected. Please report anything you find!
- Guns show a pink/black missing texture: This is caused by Gunsmith Lib failing to convert an older gunpack, not by this mod. Close the game, delete the
.gunsmithlibfolder in your instance folder and restart.
This mod has no additional files

