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TACTILE Movement

Movement keys take effect the moment you press them, not at the next game tick. Vanilla movement rules, measured.
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TACTILE 1.0.2

File nametactile-1.0.2.jar
Uploader
fallingswordfallingsword
Uploaded
Nov 10, 2026
Downloads
2
Size
116.4 KB
Mod Loaders
Forge
File ID
9539456
Type
R
Release
Supported game versions
  • 1.8.9

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tactile-movement-1744189:9539456")

Learn more about Curse Maven

What's new

  • The physics rate setting is removed. It never changed how you move: it only set how often the engine brings its internal state up to date between ticks, and tests at every rate from 20 to 960 per second gave the same movement. It is now fixed at 960 per second, the rate used for most of the testing. A value from an older config file is ignored and removed. The status overlay no longer shows it.
  • Docs: the verification report now explains in detail how ticks, jumps, collisions and drawing work, and includes a new test showing that vanilla's corner clip (clearing a block's top corner) works the same in TACTILE.

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