tachyo-vulkan-1.0.1
Curse Maven Snippet
What's new
π Tachyo-Vulkan 1.0.0 β Next-Gen Vulkan 1.4 Engine for Minecraft 1.21.11
The initial release of Tachyo-Vulkan is here! Eradicate legacy OpenGL and unlock the full potential of your GPU with a native Vulkan 1.4 rendering pipeline.
β¨ Key Features:
β‘ Pure Vulkan 1.4 Core:** Direct low-level hardware abstraction powered by LWJGL
Vulkan, VMA, and Google libshaderc SPIR-V compilation.
π Completely Unlocked Framerates:** Removed menu 60 FPS caps, Blaze3D framerate sleepers, and window vsync buffer stalls (1500+ FPS skyward throughput).
π Advanced Face & Leaf Culling:** Adjacent leaf interior faces and redundant fluid quads are culled, preventing heavy frametime drops on 'Fancy/Fabulous' settings.
π¦ Compact Chunk Vertex Format:** Compressed standard 36-byte vertices down to 16 bytes, cutting VRAM bandwidth by >55%.
π― Multi-Draw Indirect (MDI):** Submits whole-world chunk draw passes in a single GPU draw call, eliminating CPU bottlenecks.
β°οΈ Hi-Z Occlusion Culling:** Dynamically discards occluded caves and geometry behind terrain before rasterization.
π Asynchronous Transfer Queues:** Mesh streaming executed via dedicated DMA queues for zero frametime spikes.
π§ Entity Culling:** Off-screen and occluded mobs are culled for butter-smooth performance around mob farms and villages.
π‘ Multithreaded Lighting Engine:** Lighting propagation distributed asynchronously across all available CPU cores.
π― Native F3 Hardware Display:** Shows genuine driver properties (e.g. RTX 3050 - Vulkan 1.4.341) without hardcoded strings.
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