promotional bannermobile promotional banner

SynchroCatch [Catch players using Synchro]

Unlisted
this is a sidemod for Cobblemon: Synchro Machine [Morph&Play as a Pokémon] i have the author's permission

# Syncro Catch

**Throw a Poké Ball at a player who's morphed as a Pokémon, and catch them.**

Syncro Catch is a server-friendly add-on for *Cobblemon: Synchro Machine*. Players who morph into Pokémon can be weakened, caught with a real Cobblemon ball, and kept in a realm of their own. Their trainer can then send them out, call them back, and work with them. It's built for roleplay servers.

---

## Features

### Catching
- Throw any Cobblemon Poké Ball at a morphed player. The catch plays Cobblemon's own animation: the ball absorbs the Pokémon, drops, shakes, and either clicks shut or breaks free.
- Odds come from Cobblemon's own catch formula, so a player morphed as a legendary is nearly impossible to catch, and better balls really are better.
- A player can only be caught when they're **at or below 75% HP** (configurable).

### The caught realm
- Caught players are sent to a private overworld-style dimension: **no mobs, no block breaking, but placing blocks and using chests are allowed**, so a trainer's Pokémon can build and store items together.
- Every trainer's team gets its own plot far from everyone else's. Teammates see each other, and nobody else does.
- Caught players stay morphed. They can't un-morph or switch Pokémon while caught.

### Your caught Pokémon, in a ball
- Catching a player gives the trainer a **copy of the ball they used**, labelled with the player's name.
- **Throw it** at the ground: the trainer gets the ball back, and the player is sent out where it landed.
- **Right-click it** to call them back to their realm.
- If a sent-out player faints, they're returned automatically. If the trainer logs out, everyone they have out is recalled.

### Chat
- **Proximity chat:** normal messages reach 40 blocks.
- **Yelling:** a message in ALL CAPS reaches 60 blocks.
- **Team chat:** `/t <message>` (or `/tc`) is a private channel for a trainer and everyone they've caught.
- All radii are configurable.

### Roles
- `/role <name>` lets a player play as a different trainer, changing their **name** (chat, tab list, and above their head) and **skin**. `/role reset` undoes it.
- Roles are defined in the config as `id;Display Name;wide|slim`, and each role's skin is a PNG at `assets/syncrocatch/textures/skins/<id>.png` (a resource pack works too).

---

## Commands

Command What it does
`/t <message>`, `/tc` Team chat
`/role <name>`, `/role reset` Switch your trainer role
`/release <player>` *(operators)* Free a caught player and send them back to where they were caught

---

## Planned
- Forced battles after a catch
- Chances to escape (trainer defeated, or release by the trainer)
- Bonus XP for the caught Pokémon when it wins battles

---

## Requirements
- Minecraft **1.21.1**, **NeoForge**
- **Cobblemon** 1.8 or newer
- **Cobblemon: Synchro Machine**
- Architectury API
- Kotlin for Forge

Install the mod on **both the server and every client**.

---

## Credits
This mod is an unofficial add-on and does not include or redistribute any code from *Cobblemon: Synchro Machine*. Huge thanks to SappyEddie for the Synchro Machine and to the Cobblemon team.

## Notes
This is an early version. Please report bugs, with your log, in the issues section.

SynchroCatch [Catch players using Synchro] Team

profile avatar
  • 2
    Projects
  • 1.1K
    Downloads

heya it's me sans i'm working on a mod from me and my family so uhh anyways just connect with me through my mod page and I'll tell ya anything unless it's y'know upcoming content (you may send me a message via legacy forge)

More from sans_bugfixing