More information can be found at iChun's Blog.
It would be nice if we could make shells of other entities, like villagers.
Hello so i was a big fan of this mod back in 1.7.10 and now that adventure bacpack is in 1.12.2(now known as travelers backpack) i am now playing in 1.12 but this issue i had was that in deatg i would not sync to another shell unless it was in the same realm as me, so if i died in the nether but had shells in the overworld i would not got to the overworld. It would be. Game over. Unless i had a shell in the nether with me. Now i had played with the config options but still to no avail. Is there something i am doing wrong here?
I'm probably not the first, but might you be able to make it compatible with 1.14?
So how does dying work if I have both Sync and Corail Tombstone installed?
In the shell constructor, the shell seams large and scrunched up, is this a know problem?
You should update this mod with the ability to "hack" into other people's storage cells so you can steal their bodies/inventories when they're not in use.
Is there a way to use like IC2 or something to power the things
It doesn't seem to register shells in storage, it acts as if they aren't there, they don't show up on the radial menu. Anyone know how to fix this?
In reply to modsfixgames:
They are here you just cant see them. Maybe its optifine.
When you enter the sync machine with the armor of the modular power suit stays in the player even being a clone !! You can solve # 1.12.2
its not letting me choose a clone while I'm in a shell storage... help anyone?
In reply to planetf282:
Did you power it with Redstone? If no, then place a Redstone torch next to the shell.
Could you make this mods for 1.11.2 please?
In reply to ow_error404:
In reply to PositronX:
In reply to wEeZay04:
Because it takes time and energy, which could be spent on other more productive matters. Plus developers, only have a limited amount of time they can devote to their mods. Backporting, in general, is not a good idea.
for some reason the mod is one: the constructor spawns a steve skin, and Two: when I switch from the storage to the constructor it does put the skin on it but when I look at the storage, no model in there but it acts as if it is there but invisible????
I can't seem to craft the Sync Core, I noticed the item is actually called a placeholder. Is this mod in perma-stasis?
can you guys please fix the sync mod on 1.7.10 I know that you discontinued the 1.7.10 mods but the skins don't work and it is kind of bothersome
even if you can't thanks for reading :)
Could u make a config to say whether other player's shells can be selected? like, u would swap skins with that player and pretend to be him/her (with configs over whether chat and nametag names are changed) just for fun, or RP uses.