swpm_neoforge_1.21.1_2.10.0.jar
Curse Maven Snippet
What's new
Bug Fixes
Anvil - Exploit fixed
Knapsack - Offhand knapsack no longer crashes the game
GMLocks - Moving between gamemode locks that don’t allow flight no longer crashes the server
GMLocks - Other mods’ /fly commands no longer work inside areas that don’t allow flight
GMLocks - Where two areas overlap, the smaller one now wins over the bigger one
/swpm fly - No longer errors when used outside a gamemode lock
Keys - Giving or taking a key from a player who had no keys yet now works
On duty - Losing a key now takes you off duty
On duty - Going on duty twice no longer needs /swpm onDuty off twice
Blacklist - Changes are now saved to the config file, so they’re kept after a restart
Healing items - Bandages, Salves and Medicated Bandages are no longer used up in creative mode
Mercy Blade - Exploit fixed
Mercy Blade - Exploit fixed
Server config - A misspelled dimension in the dimension difficulty list no longer stops the config from loading
New Features
GUIs, GUIs, GUIs!
Complete Key Rework - From bottom up, its all reworked
Hierarchy vs Static Keys - Some keys are static and some inherit permissions
Change Color - Staff Keys can now have their colors changed to match a server theme
Hook In - Ability for addons to hook in their perms to the key they want it at
Added Player Keys - 16 colors! Use them to unlock areas like progression dimensions or VIP arenas!
Added Player Key Blocks - 16 colors! The blocks that lock an area to a key.
/fly - Now needs the Fly permission, which the Player key gives (lock your server behind accepting rules)
Added Staff Key Blocks - Lock an area for staff only, or send a player to jail
Vanish - Poof!
Reports - Players can now live report an issue directly to Mod+ on server!
Logs - SWPM now logs everything and everything, in separate files for easy reading
One Way Glass - Give staff or new builds a safe space away from stalking players
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