This is a simple utility mod made for Sword PVPers. By default, via movement syncing and movement resisting, it allows you to stay just out of range of your sword opponents, and automatically lets you know when to move inwards into their range bubble when they miss an attack. The default bind to open the config menu is J. This is intended for small scale singleplayer worlds and small scale servers.
Showcase video
I made Swordcore categorize every other feature as a sub feature of movement sync and movement resisting, so that is how i'm going to explain it here. All features are configurable to be on/off, and have keybinds associated with them.
MOVEMENT SYNCING
Movement Sync helps you position yourself relative to your currently targeted Swordcore by monitoring their lateral movements and doing your movement keys as well. If your target moves up your way, swordcore can use W to chase after them if they move away, while swordcore can also use S to run away if they are closing the gap (this is more of a Movement Resisting feature)
Its sub-features decide exactly how and when you'll be moving. Jump Following enables you to do a sprinting jump when you're far away from your target, Air Gate can stop syncing your forward movements while you're already mid-air, Movement Equalizer can stop or reverse the backward syncing if a sprinting target comes in your range, and even prepare to counter it via jumping in the hopes of a parry crit. Lastly, Neutral Mode determines the level of aggressiveness or passivity of the syncing behavior.
MOVEMENT RESISTING
Movement Resist is one of the best features of your Swordcore that gives you a way to keep out of enemies' attack range when their abilities are not on cooldown. It produces a (entirely clientside) target-centered spacing shield that, once you come into contact with the perimeter while the target moves from a further range, it prevents you moving towards them so you cannot unintentionally hit them. It, on the contrary if you are deep in the bubble already, allows for unrestrained movement rather than keeping you stuck.
The sub features elements determine the way strict and responsive the spacing behavior will be. S Tapping will automatically tap S following your successful strikes to reset spacing, Bubble Escape will trigger the fastest movement keyboard press to help your escape out of the bubble more easily, Sprint Hit Follow Through (SHFT) will make you jump following a sprint hit so that you maintain the pressure rather than being left isolated behind the resist. Resist Range is a mechanic that allows you to modify the size of your protected bubble, and there are particles that can let you see the resist boundary with the help of the client-side effects, and Free Hitting allows you to only hit your opponent when they are in range.
Recommended Swordcore settings per server as of 8/29/2026
If this list is inaccurate please warn others in the comment section. Please note that spam clicking while using any of these may cause duplicate packets to be created, which can be detected, so I do not recommend doing so.
MCPVP:
Shield Disable ✔️
SmartSword ✔️
Movement Sync ✔️
Movement Resist ✔️
S Tapping ✔️
Jump Following ✔️
Movement Equalizer ✔️
Bubble Escape ✔️
Sprint Hit Follow Through ✔️
Free Hitting ✔️
Auto WTap / Autosprint ✔️
Jump Resetting ✔️
Combo Counter ✔️
Visual Effects ✔️
Sound Effects ✔️
mcpvp.com:
Shield Disable ✔️
SmartSword ✔️
Movement Sync ✔️
Movement Resist ✔️
S Tapping ✔️
Jump Following ✔️
Movement Equalizer ✔️
Bubble Escape ✔️
Sprint Hit Follow Through ✔️
Free Hitting ✔️
Auto WTap / Autosprint ✔️
Jump Resetting ✔️
Combo Counter ✔️
Visual Effects ✔️
Sound Effects ✔️
PVPHQ:
Shield Disable ✔️
SmartSword ✔️
Movement Sync ✔️
Movement Resist ✔️
S Tapping ✔️
Jump Following ✔️
Movement Equalizer ✔️
Bubble Escape ✔️
Sprint Hit Follow Through ✔️
Free Hitting ✔️
Auto WTap / Autosprint ✔️
Jump Resetting ✔️
Combo Counter ✔️
Visual Effects ✔️
Sound Effects ✔️