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Sword Displays

A mod that allows you to display your weapons

File Details

sworddisplay-1.15.2-1.5.1.jar

  • R
  • Dec 17, 2020
  • 191.25 KB
  • 14.3K
  • 1.15.2
  • Forge

File Name

sworddisplay-1.15.2-1.5.1.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sword-displays-392762:3141156")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.15.2-1.5.1

  • Ownership should no longer break upon world reload. #IMPORTANT #Fixes #14

1.15.2-1.5.0

  • Added an "owner" functionality
    • With this being added from now on, only the user who set the sword inside the block will be able to withdraw/break the block/change its modes.
    • There only exceptions are if the owner tag is null, or the player is in creative mode.

1.15.2-1.4.1

  • Added Taiwanese translation

1.15.2-1.4.0

  • Added Iron, Golden, Diamond and Emerald displays
  • Added Right-Click functionality to reverse the direction that the sword is being rendered inside

1.15.2-1.3.0

  • Added the rest of the wood variants: Acacia, Birch, Dark Oak, Jungle, Spruce
  • The blocks should give the corresponding item variant when broken.
  • The Sword Case recipe should now give you the corresponding recipe output.
  • Updated the logo
  • Changed the recipes, automated the recipe creation process & advancements.

1.15.2-1.2.1

  • The prismarine recipes should now give you the prismarine versions of the display and the case.

1.15.2-1.2.0

  • Added a wooden and a prismarine variant.
  • Added sword cases, they are displays with a glass case around them.

1.15.2-1.1.1

  • Added an updateJSON for easier updates.

1.15.2-1.1.0

  • Added comparator input depending on the weapon's damaged state:
    • If the Sword Display is empty, it will emit 0 strength.
    • If the Sword Display contains an undamaged sword, it will always emit 15 strength.
    • If the Sword Display contains a damaged sword it will follow the following formula: java int x = stack.getMaxDamage() / (stack.getMaxDamage() - stack.getDamage()); x = x > 15 ? 14 : x == 15 ? 13 : x; return 15 / x; What this means:
      • If the damage for the weapon is far too great, or if it is nearly broken the power output would be 1.
      • If the damage the weapon suffered is minimal or none at all, the power output would be 15 or 14.
      • Anything else will be calculated depending on how damaged the item is.
  • Added minimum required forge version to 1.15.2-31.2.22
  • It should work on servers now.

1.15.2-1.0.1

  • Fixed a broken pack.mcmeta

1.15.2-1.0.0

  • Initial 1.15.2 release