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SwitchRail

for adding switch and a rail control system
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switchrail-1.16.5-9.jar

File nameswitchrail-1.16.5-9.jar
Uploader
matt1999rd2matt1999rd2
Uploaded
Jan 10, 2023
Downloads
64
Size
362.5 KB
Mod Loaders
File ID
4326349
Type
A
Alpha
Supported game versions
  • 1.16.5

What's new

Add new functionality for terminal block : an input is on the C side and an output is on the K side. Input receive redstone from the circuit you want and Output is a redstone source that indicates if your terminal is powered (ie your circuit want it to work) and it is working without conflict error.

Add zoom registering for controller and terminal block

Add Axle Counter Point (ACP) and Axle Counter Rail (ACR). This element is a great tool to detect your train on a specific portion of your track network. ACP need to be crafted to make the redstone output info signals. Initially your ACP is producing a redstone signal because no point has been defined and no axle are present (the zone is free). You can then open the GUI to display your rail network as in the controller and terminal screen. Counter point are the interface that will affect your ACP when a cart crossed it. Counter point can be placed at each end of a switch block. When no switch are present in your network, you can use ACR that can count axle.

All gray rectangle are places for potential counter point.

Left click on one of them to create a counter point. A counter point is for a direction with a behavior for ACP (adding or removing axle).

To invert direction right click on the counter point.

To move from adding axle to removing axle or inversely, right click while pressing ctrl down.

To move for unidirectional to bidirectional counter point or inversely, right click while pressing shift down.

Bidirectional point are used when you want to detect a train moving in both direction (unique rail for example).

If ACP has axle, it will not output any power.

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